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An Introduction to Computer Graphics for Artists

Author: Andrew Paquette
Publisher: London Springer 2013
Edition/Format:   Print book : English : 2nd ed. 2013View all editions and formats
Summary:
An Introduction to Computer Graphics for Artists is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Written by a veteran of the computer graphics industry whose previous career included film animation and various spells as Art Director for video games, Andrew Paquette draws on his experiences both as an artist and a manager. Far too often  Read more...
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Additional Physical Format: An introduction computer graphics for artists
(NL-LeOCL)369627970
Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Andrew Paquette
ISBN: 9781447151005 1447151003 9781447150992 1447150996
OCLC Number: 981036852
Description: xxxvii, 322 p. ; 25 cm.
Contents: Preface.- Acknowledgements.- List of Figures.- List of Tables.- Introduction.- CG Basics.- Observation Skills.- Measurements.- Modeling 1: Polygons.- Resolution.- Optimization.- Validation.- Texture Coordinates (UVs).- Shaders and Texturing.- Rendering.- Animation.- Modeling 2: NURBS.- Modeling 3: Advanced.- Industry Standards.- Appendix.- Glossary.- Index.
Responsibility: Andrew Paquette [aut]

Abstract:

Written by an industry veteran whose experience includes film animation and video game art direction, this book offers an application-independent, reader-friendly introduction that combines theory,  Read more...

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From the reviews of the second edition:"This book presents basic CG topics in a novel, skill-related way that better reflects real-world, entertainment-related industry expectations and standards. Read more...

 
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