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Introduction to Corel Painter

Author: Ryan Church; Gnomon Workshop (Firm); Design Studio Press.
Publisher: [Hollywood, Calif.] : Gnomon Workshop and Design Studio Press, [2006]
Series: Concept art workflow with Ryan Church.
Edition/Format:   DVD video : Partial animation   Computer File : English
Summary:
Introduces the viewer to Corel Painter and demonstrates how to use it to create production artwork for the film and video game industries. Shows how to create a finished production illustration in real time, from sketching and designing, to composing and adding fine details.
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Details

Genre/Form: Instructional videos
Instructional films
DVD-Video discs
Material Type: Partial animation, Videorecording
Document Type: Visual material, Computer File
All Authors / Contributors: Ryan Church; Gnomon Workshop (Firm); Design Studio Press.
ISBN: 1597629138 9781597629133
OCLC Number: 77569588
Notes: Disc does not work in DVD players.
Title from title screen.
Special features include lecture notes and sample images from Church's digital paintings.
Performer(s): Instructor, Ryan Church.
Description: 1 DVD-ROM (approximately 195 min.) : sound, color ; 4 3/4 in. + 1 folded insert.
Details: System requirements: 1 GHz or faster processor; 512 MB minimum RAM; 64 MB minimum video RAM; 5 GB minimum hard disk space; Windows XP Professional, 2000 Professional, or Apple Mac OS x 10.2; 1280 x 1024 display; DVD-ROM drive.
Contents: 1. Setting up the Painter workspace --
2. Preferences --
3. Image navigation --
4. Customizing hot keys --
5. Painter's brushes --
6. Using layers --
7. Using papers --
8. Shapes --
9. Effects --
10. Starting a painting --
11. Monochromatic sketching --
12. Refining design and composition --
13. Local color pass --
14. Lighting and atmosphere --
15. Adding texture and details --
16. Adding drama, depth and mood --
17. Finished rendering.
Series Title: Concept art workflow with Ryan Church.
Responsibility: [produced by] Gnomon Workshop, Design Studio Press.

Abstract:

Introduces the viewer to Corel Painter and demonstrates how to use it to create production artwork for the film and video game industries. Shows how to create a finished production illustration in real time, from sketching and designing, to composing and adding fine details.

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