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Introduction to game AI

Author: Neil Kirby
Publisher: Boston : Course Technology/Cengage Learning, ©2011.
Edition/Format:   Book : EnglishView all editions and formats
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Document Type: Book
All Authors / Contributors: Neil Kirby
ISBN: 9781598639988 1598639986
OCLC Number: 649019141
Description: xiii, 385 p. : ill. ; 23 cm. + 1 CD-ROM (4 3/4 in.)
Contents: Chapter 1. Introduction: Game AI and How to Use This Book. Chapter 2. Simple Hard-Coded AI. Chapter 3. Finite State Machines. Chapter 4. Rule-Based AI. Chapter 5. Introduction to Random and Probabilistic Decisions. Chapter 6. Look-ahead, the First Step of Planning. Chapter 7. Book of Moves. Chapter 8. Emergent Behaviors. Chapter 9. Topics to Pursue From Here.
Responsibility: Neil Kirby.

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Chapter 1. Introduction: Game AI and How to Use This Book. Chapter 2. Simple Hard-Coded AI. Chapter 3. Finite State Machines. Chapter 4. Rule-Based AI. Chapter 5. Introduction to Random and Read more...

 
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