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Introduction to Windows 98 programming

Author: William H Murray; Chris H Pappas
Publisher: Upper Saddler River, NJ : Prentice Hall, ©1999.
Series: Prentice Hall series on Microsoft technologies.
Edition/Format:   Print book : EnglishView all editions and formats
Summary:
Expert instructors William Murray and Chris Pappas walk you through every key element of the Windows development environment and graphical user interface. You'll master the use of GDI drawing primitives, controls, windows and dialog boxes, menus and fonts, icons, cursors, keyboard accelerators, memory allocation, mapping, and more. Next, you'll discover how to enhance your Windows 98 applications with bitmapped  Read more...
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Additional Physical Format: Online version:
Murray, William H., 1943-
Introduction to Windows 98 programming.
Upper Saddler River, NJ : Prentice Hall, ©1999
(OCoLC)607256286
Online version:
Murray, William H., 1943-
Introduction to Windows 98 programming.
Upper Saddler River, NJ : Prentice Hall, ©1999
(OCoLC)609208143
Document Type: Book
All Authors / Contributors: William H Murray; Chris H Pappas
ISBN: 0130122025 9780130122025
OCLC Number: 40926006
Description: xix, 634 pages : illustrations ; 24 cm.
Contents: 1. Understanding Windows Concepts and Terminology --
2. Step by Step: Writing Simple Windows Applications --
3. Windows Details --
4. Using Graphics Device Interface Drawing Primitives --
5. Taking Control of the Window --
6. Using Fonts --
7. Working with Icons and Cursors --
8. Adding Multimedia Sound Resources --
9. Creating and Displaying Bitmaps --
10. Adding Menu and Keyboard Accelerators --
11. Adding Dialog Boxes --
12. Special Controls and Dialog Boxes --
13. Developing Complete Applications --
14. Sketching, Animation, and Video --
15. Building Screen Saver Applications --
16. What's Next?
Series Title: Prentice Hall series on Microsoft technologies.
Responsibility: William H. Murray, Chris H. Pappas.

Abstract:

Expert instructors William Murray and Chris Pappas walk you through every key element of the Windows development environment and graphical user interface. You'll master the use of GDI drawing primitives, controls, windows and dialog boxes, menus and fonts, icons, cursors, keyboard accelerators, memory allocation, mapping, and more. Next, you'll discover how to enhance your Windows 98 applications with bitmapped graphics, audio, video, sketching, and animation. Then, you'll walk step-by-step through writing Windows applications using Visual Studio - and review key Microsoft tools for achieving even more programming capabilities.

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