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The Invisible Tower

Author: Nils Johnson-Shelton
Publisher: New York : Harper, ©2012.
Edition/Format:   Print book : Elementary and junior high school : Fiction : English : 1st edView all editions and formats
Summary:
A twelve-year-old boy learns that he is actually King Arthur brought back to life in the twenty-first century--and that the fate of the universe rests in his hands.
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based on 2 rating(s) 1 with a review

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Details

Genre/Form: Fantasy fiction
Fiction
Juvenile works
Adventure fiction
Children's fiction
Juvenile fiction
Named Person: Arthur, King; Arthur, King; Arthur, King.; Arthur, King
Material Type: Elementary and junior high school, Fiction
Document Type: Book
All Authors / Contributors: Nils Johnson-Shelton
ISBN: 9780062070869 006207086X 9780062131928 0062131923
OCLC Number: 730414264
Target Audience: Ages 10 up.
Description: 335 pages ; 22 cm.
Contents: Prologue --
In which we hear of the dragon slayer's dumb luck --
How Artie is contacted by his humble servant --
In which Artie meets an old, crazy tattooed dude --
In which we learn that Artie is a perfectly regular and lovely son --
In which Artie returns to his humble servant --
How Artie and Thumb visit the sword in the stone --
In which Merlin drops some science --
On meeting Bercilak the Green --
In which King Artie and Sir Kay engage in some swordplay! --
On meeting the vorpal bunny and Victor X. Lance --
In which the party enjoys a quiet little paddle on the lake --
In which Artie acquaints himself with the firebrand Excalibur --
How the storm was like a giant blindly stamping his feet across the countryside --
In which the party learns of their next quest --
In which Merlin veils the baddest sword ever forged, plus a couple other little things --
At the court-in-exile --
Concerning the Font of Sylvan --
In which the party takes a walk through the woods --
In which Artie is granted a favor in return --
How the party came to the Library of Sylvan --
In which the party discovers the eyes! --
In which the knights escape from the Great Library of Sylvan --
How the party discovers that there's no place like a wizard's home --
In which the Mossman cometh --
In which Artie wonders, what the heck is a font, anyway? --
How the party returned to the Otherworld again --
In which the trio enters the Cave of Tiberius --
How the great green dragon sent the knights to the arena --
In which Artie and Kay are tested one more freaking time --
On Lord Numinae of Sylvan, and how to ride a dragon --
In which the Keystone is revealed --
In which the Kingfishers try to return to normal life --
Interlude.
Responsibility: Nils Johnson-Shelton.

Abstract:

A twelve-year-old boy learns that he is actually King Arthur brought back to life in the twenty-first century--and that the fate of the universe rests in his hands.

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WorldCat User Reviews (1)

King Arthur in a modern world

by AnchorageSchools (WorldCat user published 2012-04-10) Very Good Permalink

Artie is into video games, and he gets secret messages on the computer about how his time is coming to save the world. He learns that he is King Arthur's long lost relative and must enter the Invisible Tower to fulfill his destiny. Fans of fantasy will love it, and learn a bit of one version...
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Linked Data


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