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Isometric game programming with Directx 7.0

Author: Ernest Pazera
Publisher: Roseville : Prima Tech, ©2001.
Series: Prima Tech's game development.
Edition/Format:   Print book : EnglishView all editions and formats
Summary:

Isometric game programming is an alternative to 3D programming, it is less math intensive and can often achieve the same level of graphical aesthetics as 3D programming. Despite their use of 2D  Read more...

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Document Type: Book
All Authors / Contributors: Ernest Pazera
ISBN: 0761530894 9780761530893
OCLC Number: 46934025
Notes: Includes index.
Includes CD ROM in back cover pocket.
Description: xx, 720 pages : illustrations ; 23 cm + 1 computer optical disc (4 3/4 in.).
Contents: Disc contents: Source code and art from the book --
Additional source code and art from selected articles --
Sample DirectX games: Black Fish --
Terran --
IEngine demo --
Isotest 2 --
Jet Lag 1999 --
Knights Challenge --
Maze Game 2 --
MDesign --
Memory Game --
RB --
Slicer --
TBS for contest --
Torune --
Programs: Jasc's Paint Shop Pro 7 (evaluation copy) --
Caligari's trueSpace5 reality designer --
Microsoft DirectX 8.0 Software Development Kit with support for Direct3D, DirectSound, DirectMusic, DirectInput, DirectPlay, DirectShow, DirectX for Visual Basic.
Series Title: Prima Tech's game development.
Responsibility: Ernest Pazera.

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