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| Document Type: | Book |
|---|---|
| All Authors / Contributors: |
John P Flynt; Martin J Wells |
| ISBN: | 1598633899 9781598633894 |
| OCLC Number: | 141384546 |
| Notes: | Includes index. |
| Description: | xix, 488 p. : ill. ; 24 cm. + 1 CD-ROM (4 3/4 in.) |
| Contents: | PART 1 MOBILE DEVICE FUNDAMENTALS Chapter 1: Java ME History Chapter 2: Java ME Overview Chapter 3: Java ME-Enabled Devices PART II SETTING UP FOR DEVELOPMENT Chapter 4: The JDK, THE MIDP, and a MIDlet Suite Chapter 5: Using the Java Wireless Toolkit 2.5 Chapter 6: Using NetBeans PART III TEXT ORIENTED ACTIVITIES Chapter 7: Java ME API Basics Chapter 8: Persistence with the RMS Chapter 9: User Interface Basics PART IV USING GRAPHICS Chapter 10: Forms and Items Chapter 11: Images and Choices Chapter 12: Gauges, Dates, Calendars PART V GAME ORIENTATION Chapter 13: Canvas, Graphics, Thread Chapter 14: The Game API Chapter 15: The Game API and Game Implementation Appendix: Scrolling Background Index |
| Responsibility: | John P. Flynt, Martin Wells. |
Abstract:
Provides software coverage and updates to the programming approaches specific to Java ME software. This book covers the innovations in mobile games with relations to iPods and cell phones. It helps you learn the J2ME game development and discover the issues involved in developing for multiple target devices.
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