skip to content
JMonkeyEngine 3.0 cookbook : over 80 practical recipes to expand and enrich your jMonkeyEngine skill set with a close focus on game development Preview this item
ClosePreview this item
Checking...

JMonkeyEngine 3.0 cookbook : over 80 practical recipes to expand and enrich your jMonkeyEngine skill set with a close focus on game development

Author: Rikard Edén
Publisher: Birmingham, UK : Packt Pub., 2014.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Database:WorldCat
Summary:
If you are a jMonkey developer or a Java developer who is interested to delve further into the game making process to expand your skillset and create more technical games, then this book is perfect for you.
Rating:

(not yet rated) 0 with reviews - Be the first.

Subjects
More like this

 

Find a copy online

Links to this item

Find a copy in the library

&AllPage.SpinnerRetrieving; Finding libraries that hold this item...

Details

Genre/Form: Electronic books
Additional Physical Format: Print version:
Edén, Rickard.
JMonkeyEngine 3.0 Cookbook.
Birmingham : Packt Publishing, ©2014
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Rikard Edén
ISBN: 9781783286485 1783286482 1783286474 9781783286478
OCLC Number: 889970390
Description: 1 online resource (1 volume) : illustrations
Contents: Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: SDK Game Development Hub; Introduction; Setting up a project; Importing a model; Using Scene Composer; Modifying heightmaps with Terrain Editor; Adding a sky box and lighting; Adding water using a filter; Adding some ambient audio; Creating bitmap fonts with Font Creator; Retrieving an attachment node; Using ParticleEmitter --
Soaring Birds; An advanced ParticleEmitter class; Chapter 2: Cameras and Game Controls; Introduction; Creating a reusable character control. Attaching an input AppState objectFiring in FPS; Firing non-instant bullets; Creating an RTS camera AppState object; Selecting units in RTS; Making the camera follow units; Following a character with ChaseCamera; Adding a game controller or joystick input; Leaning around corners; Detecting cover automatically in a third-person game; Chapter 3: World Building; Introduction; Using noise to generate a terrain; Lighting your world and providing it with dynamic lights; Deforming a terrain in real time; Automating trees'' distribution; Endless worlds and infinite space. Flowing water with cellular automataThe essentials of a cube-based world; Chapter 4: Mastering Character Animations; Introduction; Previewing animations in SDK; Creating an animation manager control; Extending the animation control; Handling jump animations; Creating a custom animation --
leaning; Creating a subanimation; Lip syncing and facial expressions; Eye movement; Location-dependent animation --
edge check; Aligning feet with ground --
inverse kinematics; Chapter 5: Artificial Intelligence; Introduction; Creating a reusable AI control class; Sensing --
vision; Sensing --
hearing. Decision making --
Finite State MachineCreating the AI using cover; Generating NavMesh in SDK; Pathfinding --
using NavMesh; Controlling groups of AI; Pathfinding --
our own A* pathfinder; Chapter 6: GUI with Nifty GUI; Introduction; Initializing Nifty and managing an options menu; Loading the screen; Creating an RPG dialog screen; Implementing a game console; Handling a game message queue; Creating an inventory screen; Customizing the input and settings page; Using offscreen rendering for a minimap; Chapter 7: Networking with SpiderMonkey; Introduction; Setting up a server and client. Handling basic messagingMaking a networked game --
Battleships; Implementing a network code for FPS; Loading a level; Interpolating between player positions; Firing over a network; Optimizing the bandwidth and avoiding cheating; Chapter 8: Physics with Bullet; Introduction; Creating a pushable door; Building a rocket engine; Ballistic projectiles and arrows; Handling multiple gravity sources; Self-balancing using RotationalLimitMotors; The principles of a bridge-building game; Networked physics; Chapter 9: Taking Our Game to the Next Level; Introduction.
Responsibility: Rickard Edén.

Abstract:

If you are a jMonkey developer or a Java developer who is interested to delve further into the game making process to expand your skillset and create more technical games, then this book is perfect for you.

Reviews

User-contributed reviews
Retrieving GoodReads reviews...
Retrieving DOGObooks reviews...

Tags

Be the first.
Confirm this request

You may have already requested this item. Please select Ok if you would like to proceed with this request anyway.

Linked Data


Primary Entity

<http://www.worldcat.org/oclc/889970390> # JMonkeyEngine 3.0 cookbook : over 80 practical recipes to expand and enrich your jMonkeyEngine skill set with a close focus on game development
    a schema:CreativeWork, schema:Book, schema:MediaObject ;
   library:oclcnum "889970390" ;
   library:placeOfPublication <http://experiment.worldcat.org/entity/work/data/2068479004#Place/birmingham_uk> ; # Birmingham, UK
   library:placeOfPublication <http://id.loc.gov/vocabulary/countries/enk> ;
   schema:about <http://dewey.info/class/005.1/> ;
   schema:about <http://experiment.worldcat.org/entity/work/data/2068479004#Topic/computers_software_development_&_engineering_general> ; # COMPUTERS--Software Development & Engineering--General
   schema:about <http://experiment.worldcat.org/entity/work/data/2068479004#Topic/computer_games_programming> ; # Computer games / Programming
   schema:about <http://experiment.worldcat.org/entity/work/data/2068479004#Topic/java_computer_program_language> ; # Java (Computer program language)
   schema:about <http://experiment.worldcat.org/entity/work/data/2068479004#Topic/computer_games_design> ; # Computer games / Design
   schema:bookFormat schema:EBook ;
   schema:creator <http://experiment.worldcat.org/entity/work/data/2068479004#Person/eden_rikard> ; # Rikard Edén
   schema:datePublished "2014" ;
   schema:description "Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: SDK Game Development Hub; Introduction; Setting up a project; Importing a model; Using Scene Composer; Modifying heightmaps with Terrain Editor; Adding a sky box and lighting; Adding water using a filter; Adding some ambient audio; Creating bitmap fonts with Font Creator; Retrieving an attachment node; Using ParticleEmitter -- Soaring Birds; An advanced ParticleEmitter class; Chapter 2: Cameras and Game Controls; Introduction; Creating a reusable character control."@en ;
   schema:description "If you are a jMonkey developer or a Java developer who is interested to delve further into the game making process to expand your skillset and create more technical games, then this book is perfect for you."@en ;
   schema:exampleOfWork <http://worldcat.org/entity/work/id/2068479004> ;
   schema:genre "Electronic books"@en ;
   schema:inLanguage "en" ;
   schema:isSimilarTo <http://worldcat.org/entity/work/data/2068479004#CreativeWork/jmonkeyengine_3_0_cookbook> ;
   schema:name "JMonkeyEngine 3.0 cookbook : over 80 practical recipes to expand and enrich your jMonkeyEngine skill set with a close focus on game development"@en ;
   schema:productID "889970390" ;
   schema:publication <http://www.worldcat.org/title/-/oclc/889970390#PublicationEvent/birmingham_uk_packt_pub_2014> ;
   schema:publisher <http://experiment.worldcat.org/entity/work/data/2068479004#Agent/packt_pub> ; # Packt Pub.
   schema:url <http://ebookcentral.proquest.com/lib/rdc/detail.action?docID=1674856> ;
   schema:url <http://ebookcentral.proquest.com/lib/concordiaab-ebooks/detail.action?docID=1674856> ;
   schema:url <http://ebookcentral.proquest.com/lib/columbia/detail.action?docID=1674856> ;
   schema:url <http://ebookcentral.proquest.com/lib/norquest-ebooks/detail.action?docID=1674856> ;
   schema:url <http://site.ebrary.com/lib/interpuertorico/Doc?id=10907882> ;
   schema:url <http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=e000xna&AN=830329> ;
   schema:url <https://library.aurora.edu/login?url=http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=830329> ;
   schema:url <https://ezproxy.kpu.ca:2443/login?url=http://site.ebrary.com/lib/kwantlen/Doc?id=10907882> ;
   schema:url <http://0-ebookcentral.proquest.com.oasys.lib.oxy.edu/lib/oxy/detail.action?docID=1674856> ;
   schema:url <http://proquest.tech.safaribooksonline.de/9781783286478> ;
   schema:url <http://ebookcentral.proquest.com/lib/oldscollege/detail.action?docID=1674856> ;
   schema:url <http://ebookcentral.proquest.com/lib/macewan-ebooks/detail.action?docID=1674856> ;
   schema:url <http://public.eblib.com/choice/publicfullrecord.aspx?p=1674856> ;
   schema:url <http://proxy.ufv.ca:2048/login?url=http://site.ebrary.com/lib/ucfv/Doc?id=10907882> ;
   schema:url <http://ebookcentral.proquest.com/lib/ucm/detail.action?docID=1674856> ;
   schema:url <http://ebookcentral.proquest.com/lib/gprc-ebooks/detail.action?docID=1674856> ;
   schema:url <http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=830329> ;
   schema:url <http://proquest.safaribooksonline.com/?fpi=9781783286478> ;
   schema:url <http://www.myilibrary.com?id=639295> ;
   schema:url <http://site.ebrary.com/id/10907882> ;
   schema:workExample <http://worldcat.org/isbn/9781783286478> ;
   schema:workExample <http://worldcat.org/isbn/9781783286485> ;
   wdrs:describedby <http://www.worldcat.org/title/-/oclc/889970390> ;
    .


Related Entities

<http://0-ebookcentral.proquest.com.oasys.lib.oxy.edu/lib/oxy/detail.action?docID=1674856>
   rdfs:comment "Read e-book on Ebook Central (Occidental College authentication required)" ;
    .

<http://ebookcentral.proquest.com/lib/concordiaab-ebooks/detail.action?docID=1674856>
   rdfs:comment "from Ebook Central Academic Complete" ;
   rdfs:comment "(Unlimited Concurrent Users)" ;
    .

<http://ebookcentral.proquest.com/lib/gprc-ebooks/detail.action?docID=1674856>
   rdfs:comment "from Ebook Central Academic Complete" ;
   rdfs:comment "(Unlimited Concurrent Users)" ;
    .

<http://ebookcentral.proquest.com/lib/macewan-ebooks/detail.action?docID=1674856>
   rdfs:comment "from Ebook Central Academic Complete" ;
   rdfs:comment "(Unlimited Concurrent Users)" ;
    .

<http://ebookcentral.proquest.com/lib/rdc/detail.action?docID=1674856>
   rdfs:comment "from Ebook Central Academic Complete" ;
   rdfs:comment "(Unlimited Concurrent Users)" ;
    .

<http://experiment.worldcat.org/entity/work/data/2068479004#Person/eden_rikard> # Rikard Edén
    a schema:Person ;
   schema:familyName "Edén" ;
   schema:givenName "Rikard" ;
   schema:name "Rikard Edén" ;
    .

<http://experiment.worldcat.org/entity/work/data/2068479004#Topic/computer_games_design> # Computer games / Design
    a schema:Intangible ;
   schema:name "Computer games / Design"@en ;
   schema:name "Computer games--Design"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/2068479004#Topic/computer_games_programming> # Computer games / Programming
    a schema:Intangible ;
   schema:name "Computer games / Programming"@en ;
   schema:name "Computer games--Programming"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/2068479004#Topic/computers_software_development_&_engineering_general> # COMPUTERS--Software Development & Engineering--General
    a schema:Intangible ;
   schema:name "COMPUTERS--Software Development & Engineering--General"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/2068479004#Topic/java_computer_program_language> # Java (Computer program language)
    a schema:Intangible ;
   schema:name "Java (Computer program language)"@en ;
    .

<http://proxy.ufv.ca:2048/login?url=http://site.ebrary.com/lib/ucfv/Doc?id=10907882>
   rdfs:comment "An electronic book accessible through the World Wide Web; click to view" ;
    .

<http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=e000xna&AN=830329>
   rdfs:comment "from EBSCO Academic Collection" ;
   rdfs:comment "(Unlimited Concurrent Users)" ;
    .

<http://site.ebrary.com/lib/interpuertorico/Doc?id=10907882>
   rdfs:comment "An electronic book accessible through the World Wide Web; click to view" ;
    .

<http://worldcat.org/entity/work/data/2068479004#CreativeWork/jmonkeyengine_3_0_cookbook>
    a schema:CreativeWork ;
   rdfs:label "JMonkeyEngine 3.0 Cookbook." ;
   schema:description "Print version:" ;
   schema:isSimilarTo <http://www.worldcat.org/oclc/889970390> ; # JMonkeyEngine 3.0 cookbook : over 80 practical recipes to expand and enrich your jMonkeyEngine skill set with a close focus on game development
    .

<http://worldcat.org/isbn/9781783286478>
    a schema:ProductModel ;
   schema:isbn "1783286474" ;
   schema:isbn "9781783286478" ;
    .

<http://worldcat.org/isbn/9781783286485>
    a schema:ProductModel ;
   schema:isbn "1783286482" ;
   schema:isbn "9781783286485" ;
    .

<http://www.worldcat.org/title/-/oclc/889970390>
    a genont:InformationResource, genont:ContentTypeGenericResource ;
   schema:about <http://www.worldcat.org/oclc/889970390> ; # JMonkeyEngine 3.0 cookbook : over 80 practical recipes to expand and enrich your jMonkeyEngine skill set with a close focus on game development
   schema:dateModified "2017-09-03" ;
   void:inDataset <http://purl.oclc.org/dataset/WorldCat> ;
    .

<https://ezproxy.kpu.ca:2443/login?url=http://site.ebrary.com/lib/kwantlen/Doc?id=10907882>
   rdfs:comment "An electronic book accessible through the World Wide Web; click to view" ;
    .

<https://library.aurora.edu/login?url=http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=830329>
   rdfs:comment "Current AU students, faculty, and staff, click here for full text." ;
    .


Content-negotiable representations

Close Window

Please sign in to WorldCat 

Don't have an account? You can easily create a free account.