skip to content
The Johns Hopkins guide to digital media Preview this item
ClosePreview this item
Checking...

The Johns Hopkins guide to digital media

Author: Marie-Laure Ryan; Lori Emerson; Benjamin J Robertson
Publisher: Baltimore : The Johns Hopkins University Press, 2014.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Database:WorldCat
Summary:

The result is an easy-to-consult reference for digital media scholars or anyone wishing to become familiar with this fast-developing field.

Rating:

(not yet rated) 0 with reviews - Be the first.

Subjects
More like this

 

Find a copy online

Links to this item

Find a copy in the library

&AllPage.SpinnerRetrieving; Finding libraries that hold this item...

Details

Genre/Form: Electronic books
Additional Physical Format: Print version:
Johns Hopkins guide to digital media
(DLC) 2013018847
(OCoLC)846846818
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Marie-Laure Ryan; Lori Emerson; Benjamin J Robertson
ISBN: 9781421412252 142141225X
OCLC Number: 875894435
Description: 1 online resource (xiii, 538 pages)
Contents: Algorithm / Bethany Nowviskie --
Alternate reality gaming / Nicole Labitzke --
Analog versus digital / Jake Buckley --
Animated poetry / Philippe Bootz --
Animation/kineticism / Brian Kim Stefans --
Archive / Katherine Harris --
Artificial intelligence / David Elson --
Artificial life / Simon Penny --
Augmented reality / Jay David Bolter --
Authoring systems / Judy Malloy --
Avatars / Bjarke Liboriussen --
Biopoetry / Eduardo Kac --
Blogs / Ruth Page --
Book to e-text / Kirstyn Leuner --
Cave / John Cayley --
Cell phone novel / Larissa Hjorth --
Characteristics of digital media / David Golumbia --
Chatterbots / Ragnhild Tronstad --
Cheats / Julian Kücklich --
Code / Mark C. Marino --
Code aesthetics / David M. Berry --
Cognitive implications of new media / Anne Mangen and Jean-Luc Velay --
Collaborative narrative / Scott Rettberg --
Collective intelligence / John Duda --
Combinatory and automatic text generation / Philippe Bootz and Christopher Funkhouser --
Computational linguistics / Inderjeet Mani --
Conceptual writing / Darren Wershler --
Copyright / Benjamin J. Robertson --
Critical editions in the digital age / Claire Clivaz and David Hamidović --
Critical theory / David Golumbia --
Crowdsourcing / Klaus-Peter Speidel --
Cyberfeminism / Kate Mondloch --
Cybernetics / Bernard Geoghegan and Benjamin Peters --
Cyberpunk / Lisa Swanstrom --
Cyberspace / Marie-Laure Ryan --
Cyborg and posthuman / Raine Koskimaa --
Data / Matthew Fuller --
Database / Christine Paul --
Dialogue systems / Jichen Zhu --
Digital and net art / Roberto Simanowski --
Digital fiction / Maria Engberg --
Digital humanities / Mathew K. Gold --
Digital installation art / Kate Mondloch --
Digital poetry / Leonardo Flores --
Early digital art and writing (pre-1990) / Christopher Funkhouser --
Easter eggs / Laine Nooney --
E-books / Johanna Drucker --
Electronic literature / Scott Rettberg --
Electronic literature organization / Marjorie Luesebrink n--
E-mail novel / Jill Walker Rettberg --
Emergence / Ragnhild Tronstad --
Ethics in digital media / Charles Ess --
Fan fiction / Karen Hellekson --
Film and digital media / Jens Eder --
Flarf / Darren Wershler --
Flash/director / Brian Kim Stefans --
Free and open-source software / Luis Felipe Rosado Murillo --
Game genres / Andreas Rauscher --
Game history / Henry Lowood --
Game theory / Travis L. Ross --
Gameplay / Jesper Juul --
Games and education / Brian Magerko --
Games as art/literature / David Ciccoricco --
Games as stories / David Ciccoricco --
Gender and media use / Ruth Page --
Gender representation / Kim Knight --
Glitch aesthetics / Lori Emerson --
Graph theory / Marie Laure Ryan --
Graphic realism / Rune Klevjer --
Hacker / E. Gabriella Coleman --
History of computers / Jussi Parikka --
Hoaxes / Jill Walker Rettberg --
Holopoetry / Eduard Kac --
Hypertextuality / Astrid Ensslin --
Identity / Steven Edward Doran --
Immersion / Jan-Noël Thon --
Independent and art games / Celia Pearce --
Interactive cinema / Glorianna Davenport --
Interactive documentary / Sandra Gaudenzi --
Interactive drama / Brian Magerko --
Interactive fiction / Emily Short --
Interactive narrative / Marie-Laure Ryan --
Interactive television / Jens Jensen --
Interactivity / Peter Mechant and Jan Van Looy --
Interface / Carl Therrien --
Language use in online and mobile communication / Naomi S. Baron --
LIfe history / Ruth Page --
Linking strategies / Susana Pajares Tosca --
Location-based narrative / Scott Ruston --
Ludus and Paidia / Marie Laure Ryan --
Machinima / Michael Nitsche --
Markup languages / Kirstyn Leuner --
Mashup / Benjamin J. Robertson --
Materiality / Anna Munster --
Media ecology / Michael Goddard --
Mediality / Jan-Noël Thon --
Mobile games / Anastasia Salter --
MUDs and MOOs / Torill Mortensen --
Music / Aden Evens --
Narrativity / Jan-Noël Thon --
Networking / Mark Nunes --
N-gram / John Cayley --
Nonlinear writing / Astrid Ensslin --
NPC (nonplayer character) / Ragnhild Tronstad --
Old media/new media / Jessica Pressman --
Online game communities / Celia Pearce --
Online worlds / Lisbeth Klastrup --
Ontology (in games) / Jose Zagal --
Participatory culture / Melissa Brough --
Performance / Ragnhild Tronstad --
Platform / Nick Montfort and Ian Bogost --
Plot types and interactivity / Marie-Laure Ryan --
Politics and new media / Joss Hands --
Preservation / Matthew Kirschenbaum --
Procedural / Jonathan Lessard --
Quest narrative / Ragnhild Tronstad --
Race and ethnicity / Kim Knight --
Randomness / Marie-Laure Ryan --
Reading strategies / Adalaide Morris --
Relations between media / Philipp Schweighauser --
Remediation / Jay David Bolter --
Remix / Aaron Angello --
Role-playing games / Olivier Caïra and Susana Pajares Tosca --
Sampling / Benjamin J. Robertson --
Search / Yuk Hui --
Searle's Chinese Room / Inderjeet Mani --
Self-reflexivity in electronic art / Winfried Nöth --
Semantic web / Axel-Cyrille Ngonga Ngomo --
Simulation / Gonzalo Frasca --
Social Network Sites (SNSs) / Olga Goriunova and Chiara Bernardi --
Software studies / Matthew Fuller --
Sound / Aaron Angello --
Spatiality of digital media / Marie-Laure Ryan --
Story generation / Pablo Gervás --
Storyspace / Anja Rau --
Subversion (creative destruction) / Davin Heckman --
Temporality of digital works / John David Zuern --
Transmedial fiction / Christy Dena --
Turing test / Ragnhild Tronstad --
Twitter, Tumblr, and Microblogging / Brian Croxall --
Video / Patrick Vonderau --
Viral aesthetics / Jussi Parikka --
Virtual bodies / Marco Caracciolo --
Virtual economics / Edward Castronova and Travis L. Ross --
Virtual reality / Ken Hillis --
Virtuality / Michael Heim --
Walkthrough / Frederik De Grove and Jan Van Looy --
Web comics / Karin Kukkonen --
Wiki writing / Seth Perlow --
Windows / Jay David Bolter --
Word-image / Maria Engberg --
Worlds and maps / Bjarke Liboriussen --
Writing under constraint / Anastasia Salter.
Other Titles: Guide to digital media
Responsibility: edited by Marie-Laure Ryan, Lori Emerson, and Benjamin J. Robertson.
More information:

Reviews

Editorial reviews

Publisher Synopsis

A splendid, sensitively written, solidly researched and thoroughly enjoyable reference work on the defining technologies of our day. A reference work that you want to read from cover to cover is an Read more...

 
User-contributed reviews
Retrieving GoodReads reviews...
Retrieving DOGObooks reviews...

Tags

Be the first.

Similar Items

Related Subjects:(3)

User lists with this item (3)

Confirm this request

You may have already requested this item. Please select Ok if you would like to proceed with this request anyway.

Linked Data


Primary Entity

<http://www.worldcat.org/oclc/875894435> # The Johns Hopkins guide to digital media
    a schema:MediaObject, schema:CreativeWork, schema:Book ;
   library:oclcnum "875894435" ;
   library:placeOfPublication <http://id.loc.gov/vocabulary/countries/mdu> ;
   schema:about <http://dewey.info/class/302.231/e23/> ;
   schema:about <http://experiment.worldcat.org/entity/work/data/1356769874#Topic/mass_media_technological_innovations_social_aspects> ; # Mass media--Technological innovations--Social aspects
   schema:about <http://experiment.worldcat.org/entity/work/data/1356769874#Topic/psychology_social_psychology> ; # PSYCHOLOGY / Social Psychology
   schema:about <http://experiment.worldcat.org/entity/work/data/1356769874#Topic/digital_media> ; # Digital media
   schema:alternateName "Guide to digital media" ;
   schema:bookFormat schema:EBook ;
   schema:contributor <http://experiment.worldcat.org/entity/work/data/1356769874#Person/ryan_marie_laure_1946> ; # Marie-Laure Ryan
   schema:contributor <http://experiment.worldcat.org/entity/work/data/1356769874#Person/emerson_lori> ; # Lori Emerson
   schema:contributor <http://experiment.worldcat.org/entity/work/data/1356769874#Person/robertson_benjamin_j_1973> ; # Benjamin J. Robertson
   schema:datePublished "2014" ;
   schema:description "Interactive narrative / Marie-Laure Ryan -- Interactive television / Jens Jensen -- Interactivity / Peter Mechant and Jan Van Looy -- Interface / Carl Therrien -- Language use in online and mobile communication / Naomi S. Baron -- LIfe history / Ruth Page -- Linking strategies / Susana Pajares Tosca -- Location-based narrative / Scott Ruston -- Ludus and Paidia / Marie Laure Ryan -- Machinima / Michael Nitsche -- Markup languages / Kirstyn Leuner -- Mashup / Benjamin J. Robertson -- Materiality / Anna Munster -- Media ecology / Michael Goddard -- Mediality / Jan-Noël Thon -- Mobile games / Anastasia Salter -- MUDs and MOOs / Torill Mortensen -- Music / Aden Evens -- Narrativity / Jan-Noël Thon -- Networking / Mark Nunes -- N-gram / John Cayley -- Nonlinear writing / Astrid Ensslin -- NPC (nonplayer character) / Ragnhild Tronstad -- Old media/new media / Jessica Pressman -- Online game communities / Celia Pearce -- Online worlds / Lisbeth Klastrup -- Ontology (in games) / Jose Zagal -- Participatory culture / Melissa Brough -- Performance / Ragnhild Tronstad -- Platform / Nick Montfort and Ian Bogost -- Plot types and interactivity / Marie-Laure Ryan -- Politics and new media / Joss Hands -- Preservation / Matthew Kirschenbaum -- Procedural / Jonathan Lessard -- Quest narrative / Ragnhild Tronstad -- Race and ethnicity / Kim Knight -- Randomness / Marie-Laure Ryan -- Reading strategies / Adalaide Morris -- Relations between media / Philipp Schweighauser -- Remediation / Jay David Bolter -- Remix / Aaron Angello -- Role-playing games / Olivier Caïra and Susana Pajares Tosca -- Sampling / Benjamin J. Robertson -- Search / Yuk Hui -- Searle's Chinese Room / Inderjeet Mani -- Self-reflexivity in electronic art / Winfried Nöth -- Semantic web / Axel-Cyrille Ngonga Ngomo -- Simulation / Gonzalo Frasca -- Social Network Sites (SNSs) / Olga Goriunova and Chiara Bernardi -- Software studies / Matthew Fuller -- Sound / Aaron Angello -- Spatiality of digital media / Marie-Laure Ryan -- Story generation / Pablo Gervás -- Storyspace / Anja Rau -- Subversion (creative destruction) / Davin Heckman -- Temporality of digital works / John David Zuern -- Transmedial fiction / Christy Dena -- Turing test / Ragnhild Tronstad -- Twitter, Tumblr, and Microblogging / Brian Croxall -- Video / Patrick Vonderau -- Viral aesthetics / Jussi Parikka -- Virtual bodies / Marco Caracciolo -- Virtual economics / Edward Castronova and Travis L. Ross -- Virtual reality / Ken Hillis -- Virtuality / Michael Heim -- Walkthrough / Frederik De Grove and Jan Van Looy -- Web comics / Karin Kukkonen -- Wiki writing / Seth Perlow -- Windows / Jay David Bolter -- Word-image / Maria Engberg -- Worlds and maps / Bjarke Liboriussen -- Writing under constraint / Anastasia Salter."@en ;
   schema:description "Algorithm / Bethany Nowviskie -- Alternate reality gaming / Nicole Labitzke -- Analog versus digital / Jake Buckley -- Animated poetry / Philippe Bootz -- Animation/kineticism / Brian Kim Stefans -- Archive / Katherine Harris -- Artificial intelligence / David Elson -- Artificial life / Simon Penny -- Augmented reality / Jay David Bolter -- Authoring systems / Judy Malloy -- Avatars / Bjarke Liboriussen -- Biopoetry / Eduardo Kac -- Blogs / Ruth Page -- Book to e-text / Kirstyn Leuner -- Cave / John Cayley -- Cell phone novel / Larissa Hjorth -- Characteristics of digital media / David Golumbia -- Chatterbots / Ragnhild Tronstad -- Cheats / Julian Kücklich -- Code / Mark C. Marino -- Code aesthetics / David M. Berry -- Cognitive implications of new media / Anne Mangen and Jean-Luc Velay -- Collaborative narrative / Scott Rettberg -- Collective intelligence / John Duda -- Combinatory and automatic text generation / Philippe Bootz and Christopher Funkhouser -- Computational linguistics / Inderjeet Mani -- Conceptual writing / Darren Wershler -- Copyright / Benjamin J. Robertson -- Critical editions in the digital age / Claire Clivaz and David Hamidović -- Critical theory / David Golumbia -- Crowdsourcing / Klaus-Peter Speidel -- Cyberfeminism / Kate Mondloch -- Cybernetics / Bernard Geoghegan and Benjamin Peters -- Cyberpunk / Lisa Swanstrom -- Cyberspace / Marie-Laure Ryan -- Cyborg and posthuman / Raine Koskimaa -- Data / Matthew Fuller -- Database / Christine Paul -- Dialogue systems / Jichen Zhu -- Digital and net art / Roberto Simanowski -- Digital fiction / Maria Engberg -- Digital humanities / Mathew K. Gold -- Digital installation art / Kate Mondloch -- Digital poetry / Leonardo Flores -- Early digital art and writing (pre-1990) / Christopher Funkhouser -- Easter eggs / Laine Nooney -- E-books / Johanna Drucker -- Electronic literature / Scott Rettberg -- Electronic literature organization / Marjorie Luesebrink n-- E-mail novel / Jill Walker Rettberg -- Emergence / Ragnhild Tronstad -- Ethics in digital media / Charles Ess -- Fan fiction / Karen Hellekson -- Film and digital media / Jens Eder -- Flarf / Darren Wershler -- Flash/director / Brian Kim Stefans -- Free and open-source software / Luis Felipe Rosado Murillo -- Game genres / Andreas Rauscher -- Game history / Henry Lowood -- Game theory / Travis L. Ross -- Gameplay / Jesper Juul -- Games and education / Brian Magerko -- Games as art/literature / David Ciccoricco -- Games as stories / David Ciccoricco -- Gender and media use / Ruth Page -- Gender representation / Kim Knight -- Glitch aesthetics / Lori Emerson -- Graph theory / Marie Laure Ryan -- Graphic realism / Rune Klevjer -- Hacker / E. Gabriella Coleman -- History of computers / Jussi Parikka -- Hoaxes / Jill Walker Rettberg -- Holopoetry / Eduard Kac -- Hypertextuality / Astrid Ensslin -- Identity / Steven Edward Doran -- Immersion / Jan-Noël Thon -- Independent and art games / Celia Pearce -- Interactive cinema / Glorianna Davenport -- Interactive documentary / Sandra Gaudenzi -- Interactive drama / Brian Magerko -- Interactive fiction / Emily Short --"@en ;
   schema:exampleOfWork <http://worldcat.org/entity/work/id/1356769874> ;
   schema:genre "Electronic books"@en ;
   schema:inLanguage "en" ;
   schema:isSimilarTo <http://www.worldcat.org/oclc/846846818> ;
   schema:name "The Johns Hopkins guide to digital media"@en ;
   schema:productID "875894435" ;
   schema:url <http://libproxy.sdsu.edu/login?url=http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=662243> ;
   schema:url <http://alltitles.ebrary.com/Doc?id=10856966> ;
   schema:url <http://public.eblib.com/choice/PublicFullRecord.aspx?p=3318802> ;
   schema:url <http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=662243> ;
   schema:url <http://muse.jhu.edu/books/9781421412252/> ;
   schema:url <http://swb.eblib.com/patron/FullRecord.aspx?p=3318802> ;
   schema:workExample <http://worldcat.org/isbn/9781421412252> ;
   wdrs:describedby <http://www.worldcat.org/title/-/oclc/875894435> ;
    .


Related Entities

<http://alltitles.ebrary.com/Doc?id=10856966>
   rdfs:comment "An electronic book accessible through the World Wide Web; click to view" ;
    .

<http://experiment.worldcat.org/entity/work/data/1356769874#Person/emerson_lori> # Lori Emerson
    a schema:Person ;
   schema:familyName "Emerson" ;
   schema:givenName "Lori" ;
   schema:name "Lori Emerson" ;
    .

<http://experiment.worldcat.org/entity/work/data/1356769874#Person/robertson_benjamin_j_1973> # Benjamin J. Robertson
    a schema:Person ;
   schema:birthDate "1973" ;
   schema:familyName "Robertson" ;
   schema:givenName "Benjamin J." ;
   schema:name "Benjamin J. Robertson" ;
    .

<http://experiment.worldcat.org/entity/work/data/1356769874#Person/ryan_marie_laure_1946> # Marie-Laure Ryan
    a schema:Person ;
   schema:birthDate "1946" ;
   schema:familyName "Ryan" ;
   schema:givenName "Marie-Laure" ;
   schema:name "Marie-Laure Ryan" ;
    .

<http://experiment.worldcat.org/entity/work/data/1356769874#Topic/mass_media_technological_innovations_social_aspects> # Mass media--Technological innovations--Social aspects
    a schema:Intangible ;
   schema:name "Mass media--Technological innovations--Social aspects"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/1356769874#Topic/psychology_social_psychology> # PSYCHOLOGY / Social Psychology
    a schema:Intangible ;
   schema:name "PSYCHOLOGY / Social Psychology"@en ;
    .

<http://worldcat.org/isbn/9781421412252>
    a schema:ProductModel ;
   schema:description "electronic bk." ;
   schema:isbn "142141225X" ;
   schema:isbn "9781421412252" ;
    .

<http://www.worldcat.org/oclc/846846818>
    a schema:CreativeWork ;
   rdfs:label "Johns Hopkins guide to digital media" ;
   schema:description "Print version:" ;
   schema:isSimilarTo <http://www.worldcat.org/oclc/875894435> ; # The Johns Hopkins guide to digital media
    .


Content-negotiable representations

Close Window

Please sign in to WorldCat 

Don't have an account? You can easily create a free account.