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|All Authors / Contributors:||
John C Beck; Mitchell Wade
|Description:||xvii, 204 pages : illustrations ; 23 cm|
|Contents:||Introduction: Planet of the rotting minds? How video games forged the next baby boom --
Space invader: how games became so important without the rest of us noticing --
Sex, violence, and stereotypes: what we worry about in games ... and why we don't need to --
Not the real world: how the experience of gaming differs from just about everything else ... and why that makes gamers different --
Want 'tude with that? How gamers' values and skills shape their professional performance --
Play nice: after all that time alone, can gamers be great team players? --
Win or go home: how video games built ROI into this generation's DNA --
Gamers on top: what to expect from gamers as executives --
Press start to continue: what's next for gamers--and us? --
Appendix: Behavioral patterns of the game generation.
|Responsibility:||John Beck, Mitchell Wade.|