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Killer game programming in Java

Author: Andrew Davison
Publisher: Sebastopol, CA : O'Reilly Media, [2005] ©2005
Edition/Format:   Print book : English : First editionView all editions and formats
Database:WorldCat
Summary:
Assuming a solid grounding in Java, this guide introduces the Java imaging and sound classes available in J2SE 1.4 and J2SE 5.0 for 2D games, and explains how to program 3D games using Java 3D, Java's scene graph API. Davison (computer engineering, Prince of Songkla University, Thailand) covers sampled audio synthesis, side scrollers, sprites, animation, particle systems, shooting techniques, landscape and scenery  Read more...
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Details

Genre/Form: Handbooks and manuals
Handbooks, manuals, etc
Manuales
Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Andrew Davison
ISBN: 0596007302 9780596007300
OCLC Number: 60690639
Notes: "Java gaming & graphics programming"--Cover.
Includes index.
Description: xxiv, 969 pages : illustrations ; 24 cm
Contents: Why Java for games programming? --
An animation framework --
Worms in Windows and applets --
Full-screen worms --
An introduction to Java imaging --
Image loading, visual effects, and animation --
Introducing Java sound --
Loading and playing sounds --
Audio effects --
Audio synthesis --
Sprites --
A side-scroller --
An isometric tile game --
Introducing Java 3D --
A 3D checkerboard: Checkers3D --
Loading and manipulating external models --
Using a lathe to make shapes --
3D sprites --
Animated 3D sprites --
An articulated, moveable figure --
Particle systems --
Flocking birds --
Shooting a gun --
A first-person shooter --
A 3D maze --
Fractal land --
Terrain generation with Terragen --
Trees that grow --
Networking basics --
Network chat --
A networked two-person game --
A networked virtual environent.
Other Titles: Killer game programming
Responsibility: Andrew Davison.
More information:

Abstract:

Assuming a solid grounding in Java, this guide introduces the Java imaging and sound classes available in J2SE 1.4 and J2SE 5.0 for 2D games, and explains how to program 3D games using Java 3D, Java's scene graph API. Davison (computer engineering, Prince of Songkla University, Thailand) covers sampled audio synthesis, side scrollers, sprites, animation, particle systems, shooting techniques, landscape and scenery creation, and network programming. --

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