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Learn cocos2D game development with iOS 5
Learn cocos2D game development with iOS 5

Author: Steffen Itterheim, Andreas L�ow. L�ow, Andreas. ; Steffen Itterheim; Andreas Löw
Publisher: Berkeley, CA : Apress ; New York : Distributed to the Book trade by Springer, ©2011.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
Create compelling 2D games with Learn cocos2d Game Development with iOS 5. This book shows you how to use the powerful cocos2d game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance  Read more...
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Itterheim, Steffen.
Learn cocos2D game development with iOS 5.
Berkeley, CA : Apress ; New York : Distributed to the Book trade by Springer, ©2011
(DLC) 2012382489
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Steffen Itterheim, Andreas L�ow. L�ow, Andreas. ; Steffen Itterheim; Andreas Löw
ISBN: 9781430238140 1430238143
OCLC Number: 768826941
Description: 1 online resource (xvi, 515 pages) : illustrations
Contents: Introduction Getting Started Essentials Your First Game Game Building Blocks Sprites In-Depth Scrolling with Joy Shoot 'em Up Particle Effects Working with Tilemaps Isometric Tilemaps Physics Engines Pinball Game Game Center Best Tools for cocos2D Development Kobold2D Fundamentals Out of the Ordinary
Responsibility: Steffen Itterheim, Andreas Löw.

Abstract:

Create compelling 2D games with Learn cocos2d Game Development with iOS 5.  Read more...

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