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Learning android game programming : a hands-on guide to building your first android game

Author: Rick Rogers
Publisher: Upper Saddle River, NJ : Addison-Wesley, ©2012.
Edition/Format:   Print book : EnglishView all editions and formats
Summary:
Provides information on creating games for Android mobile devices, covering such topics as implementing the game loop, integrating user input, building virtual worlds with tile maps, and creating a scoring framework.
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Document Type: Book
All Authors / Contributors: Rick Rogers
ISBN: 9780321769626 0321769627
OCLC Number: 712114635
Notes: Includes index.
Description: xvii, 444 pages : illustrations ; 23 cm
Contents: Foreword / Nicolas Gramlich --
1. Mobile games --
2. Game elements and tools --
3. The game loop and menus --
4. Scenes, layers, transitions, and modifiers --
5. Drawing and sprites --
6. Animation --
7. Text --
8. User input --
9. Tile maps --
10. Particle systems --
11. Sound --
12. Physics --
13. Artificial intelligence --
14. Scoring and collisions --
15. Multimedia extensions --
16. Game integration --
17. Testing and publishing.
Responsibility: Rick Rogers.

Abstract:

Provides information on creating games for Android mobile devices, covering such topics as implementing the game loop, integrating user input, building virtual worlds with tile maps, and creating a scoring framework.

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