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Learning Cocoa

Author: Apple Computer, Inc.
Publisher: Beijing ; Sebastopol, CA : O'Reilly, 2001.
Edition/Format:   eBook : Document : English : 1st edView all editions and formats

A guide to Cocoa application development which shows how to write example applications that gradually become more complex. It is written by insiders at Apple Computer with access to engineers deeply  Read more...


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Genre/Form: Electronic books
Additional Physical Format: Print version:
Learning Cocoa.
Beijing ; Sebastopol, CA : O'Reilly, 2001
(DLC) 2001273988
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Apple Computer, Inc.
ISBN: 9780596001605 0596001606
OCLC Number: 50671917
Notes: Includes index.
Description: 1 online resource (xiii, 366 pages) : illustrations
Contents: Preface. PART 1: Cocoa Overview. Chapter 1. Introduction to Cocoa Cocoa Features The Cocoa Frameworks. Chapter 2. Object-Oriented Programming The Advantages of Object-Oriented Programming Fundamental Object-Oriented Concepts. Chapter 3. Objective-C Primer Language Summary Objective-C in Action. Chapter 4. Development Tools Project Builder Interface Builder Other Development Tools Useful Command-Line Tools. PART 2: Single-Window Applications. Chapter 5. Hello World Creating the Project. Chapter 6. Essential Cocoa Paradigms Cocoa's Collection Classes Create Graphical User Interfaces in Cocoa Controls, Cells, and Formatters Target/Action Object Ownership, Retention, and Disposal. Chapter 7. Currency Converter Tutorial Design the Currency Converter Application Create the Currency Converter Project Create the Currency Converter Interface Define the Classes of Currency Converter Connect ConverterController to the Interface Implement the Classes of Currency Converter. Chapter 8. Event Handling Respond to User-Generated Events Respond to Program-Generated Events. Chapter 9. Data Functionality Table Views and Data Sources Flatten the Object Network: Coding and Archiving. Chapter 10. Travel Advisor Tutorial Travel Advisor Design Create the Travel Advisor Interface Define the Classes of Travel Advisor Implement the Classes of Travel Advisor PART 3: Multiple-Window Applications. Chapter 11. Cocoa's Multiple-Document Architecture Architectural Overview Implement a Document-Based Application. Chapter 12. To Do: Basics The Design of To Do Build the Application. Chapter 13. To Do: Extended Create and Manage an Info Window Create SelectionNotifyMatrix Data Synchronization Create a Custom View to Display ToDoItem Status Set Up Timers Implement Archiving and Unarchiving (Save and Open). Chapter 14. To Do: Finishing Touches Configure Application Settings Add an Application Icon Define a Document Type for To Do Enable Compiler Optimization PART 4: Reference Appendix A. Drawing in Cocoa. Index
Responsibility: Apple Computer, Inc.


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