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Learning computer graphics : from 3D models to animated movies on your PC

Author: Shalini Govil-Pai; Rajesh Pai
Publisher: New York : Springer, ©1998.
Edition/Format:   Print book : EnglishView all editions and formats
Summary:
"For anyone interested in learning how to create their own computer graphics - from 3D models to animations with special effects - this book and the accompanying software describe and demonstrate all the basics and fundamentals of modern computer graphics (CG)." "This book can be used as a text or supplement for an introductory course in CG. The only prerequisite is that the student have access to a PC. It also  Read more...
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Document Type: Book
All Authors / Contributors: Shalini Govil-Pai; Rajesh Pai
ISBN: 0387948988 9780387948980
OCLC Number: 39051703
Description: x, 152 pages : illustrations (some color) ; 23 cm + 1 computer optical disc (4 3/4 in.)
Contents: 1 Introduction.- 1.1 The Basics.- 1.2 Summary.- 2 Modeling.- 2.1 Introduction.- 2.2 Cartesian Coordinates.- 2.3 Three Dimensional Modeling.- 2.4 Primitive Shapes.- 2.5 Drawing Objects on the Screen.- 2.6 Transformations.- 2.7 Hierarchy of Objects.- 2.8 Advanced Modeling.- 2.9 Summary.- 3 Animation.- 3.1 Introduction.- 3.2 Traditional Animation.- 3.3 Concepts in 3D Computer Animation.- 3.4 Animating Snowy, the Snowman.- 3.5 Principles of Traditional Animation (In the Realm of Computer Animation).- 3.6 Viewpoint Animation.- 3.7 Advanced Animation Techniques.- 3.8 Summary.- 4 Rendering.- 4.1 Introduction.- 4.2 Hidden Surface Removal.- 4.3 Lights.- 4.4 Surface Materials.- 4.5 Shading Algorithm.- 4.6 Texture Mapping.- 4.7 The Snowy Animation.- 4.8 Summary.- 5 Postproduction.- 5.1 Introduction.- 5.2 The Images.- 5.3 Image Enhancement.- 5.4 Special Effects.- 5.5 Summary.- 6 The Future.- Appendix A.- Appendix B.- Appendix C.
Responsibility: Shalini Govil-Pai, Rajesh Pai.

Abstract:

As an introduction to the basics of computer graphics, the approach here focusses on the four main concepts: modeling, rendering, animation, and image manipulation. The graphics library provided with  Read more...

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   schema:reviewBody ""For anyone interested in learning how to create their own computer graphics - from 3D models to animations with special effects - this book and the accompanying software describe and demonstrate all the basics and fundamentals of modern computer graphics (CG)." "This book can be used as a text or supplement for an introductory course in CG. The only prerequisite is that the student have access to a PC. It also provides an excellent introduction to CG for professionals in different fields who would like to learn more or teach themselves fundamentals of computer graphics. It also serves as a useful reference for computer artists and animators, who use CG software and would like a better understanding of what goes on behind the scenes of the CG application programs."--Jacket." ;
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