skip to content
Linux game programming Preview this item
ClosePreview this item
Checking...

Linux game programming

Author: Mark "Nurgle " Collins
Publisher: Roseville, Calif. : Prima Tech, 2001.
Series: Prima Tech's game development.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Database:WorldCat
Rating:

(not yet rated) 0 with reviews - Be the first.

Subjects
More like this

 

Find a copy online

Links to this item

Find a copy in the library

&AllPage.SpinnerRetrieving; Finding libraries that hold this item...

Details

Genre/Form: Electronic books
Additional Physical Format: Print version:
Collins, Mark "Nurgle.".
Linux game programming.
Roseville, Calif. : Prima Tech, 2001
(DLC) 00110735
(OCoLC)46933977
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Mark "Nurgle " Collins
ISBN: 1592003788 9781592003785 0761532552 9780761532552
OCLC Number: 55226505
Description: 1 online resource (xxxii, 331 pages) : illustrations.
Contents: What Makes a Game? --
Different Game Genres --
What Makes a Successful Game? --
The Game-Development Process --
The Design Document --
Development --
Testing --
Releasing Your Game --
Linux Development Tools --
Development Tools --
Compiler --
Debugging Tools --
Development Environments --
Libraries --
Simple DirectMedia Layer --
OpenGL --
libXII --
Other Libraries --
The Structure of a Game --
The Parts of a Game --
A Game Framework --
20 Graphics Under Linux --
The SDL API --
Starting Up SDL --
Creating a Window --
Creating a Surface --
Drawing a Bitmap Image --
Drawing Directly to the Screen --
Using Palettes --
Cleaning Up --
The Xlib API --
Creating a Window --
Drawing to the Screen --
Double Buffering --
Installing Color Maps --
Cleaning Up --
The SVGAlib API --
Switching to a Graphics Mode --
Drawing to the Screen --
Displaying Images --
Using Color Palettes --
Cleaning Up --
A Mini-Project --
Input with SDL --
Understanding Input Devices --
Keyboard --
Mouse --
Joystick --
Handling Methods --
Event Queues --
Polling --
Using the SDL Event Queue --
The SDL_Event Union --
Layout --
Interpreting Event Types --
Reading from the Event Queue --
Polling with SDL --
Polling the Keyboard --
Polling the Mouse --
Configuring the Control System --
30 Graphics for Linux Games --
Some History: Mesa and OpenGL --
What Is OpenGL? --
Where Can I Get OpenGL? --
Buffers, Hidden Surface Elimination, and Animation --
Compiling and Linking with OpenGL --
Let's Draw Something! --
Drawing Polygons, Lines, and Points.
Series Title: Prima Tech's game development.
Responsibility: Mark "Nurgle" Collins.

Reviews

User-contributed reviews
Retrieving GoodReads reviews...
Retrieving DOGObooks reviews...

Tags

Be the first.

Similar Items

Related Subjects:(4)

User lists with this item (1)

Confirm this request

You may have already requested this item. Please select Ok if you would like to proceed with this request anyway.

Linked Data


Primary Entity

<http://www.worldcat.org/oclc/55226505> # Linux game programming
    a schema:MediaObject, schema:Book, schema:CreativeWork ;
   library:oclcnum "55226505" ;
   library:placeOfPublication <http://experiment.worldcat.org/entity/work/data/14242308#Place/roseville_calif> ; # Roseville, Calif.
   library:placeOfPublication <http://id.loc.gov/vocabulary/countries/cau> ;
   schema:about <http://experiment.worldcat.org/entity/work/data/14242308#Topic/games_video_&_electronic> ; # GAMES--Video & Electronic
   schema:about <http://experiment.worldcat.org/entity/work/data/14242308#CreativeWork/linux> ; # Linux.
   schema:about <http://experiment.worldcat.org/entity/work/data/14242308#Topic/computer_games_design> ; # Computer games--Design
   schema:about <http://dewey.info/class/794.815446/e22/> ;
   schema:about <http://id.worldcat.org/fast/872114> ; # Computer games--Programming
   schema:about <http://id.loc.gov/authorities/subjects/sh95003476> ; # Computer games--Programming
   schema:about <http://id.worldcat.org/fast/1382136> ; # Linux.
   schema:about <http://experiment.worldcat.org/entity/work/data/14242308#Topic/computer_games_programming> ; # Computer games--Programming
   schema:bookFormat schema:EBook ;
   schema:creator <http://viaf.org/viaf/36257653> ; # Mark "Nurgle." Collins
   schema:datePublished "2001" ;
   schema:exampleOfWork <http://worldcat.org/entity/work/id/14242308> ;
   schema:genre "Electronic books"@en ;
   schema:inLanguage "en" ;
   schema:isPartOf <http://experiment.worldcat.org/entity/work/data/14242308#Series/prima_tech_s_game_development> ; # Prima Tech's game development.
   schema:isSimilarTo <http://www.worldcat.org/oclc/46933977> ;
   schema:name "Linux game programming"@en ;
   schema:productID "55226505" ;
   schema:publication <http://www.worldcat.org/title/-/oclc/55226505#PublicationEvent/roseville_calif_prima_tech_2001> ;
   schema:publisher <http://experiment.worldcat.org/entity/work/data/14242308#Agent/prima_tech> ; # Prima Tech
   schema:url <http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=108950> ;
   schema:url <http://public.eblib.com/choice/publicfullrecord.aspx?p=3135566> ;
   schema:url <http://www.books24x7.com/marc.asp?bookid=8065> ;
   schema:url <http://proquest.safaribooksonline.com/0761532552> ;
   schema:workExample <http://worldcat.org/isbn/9781592003785> ;
   schema:workExample <http://worldcat.org/isbn/9780761532552> ;
   wdrs:describedby <http://www.worldcat.org/title/-/oclc/55226505> ;
    .


Related Entities

<http://experiment.worldcat.org/entity/work/data/14242308#Place/roseville_calif> # Roseville, Calif.
    a schema:Place ;
   schema:name "Roseville, Calif." ;
    .

<http://experiment.worldcat.org/entity/work/data/14242308#Series/prima_tech_s_game_development> # Prima Tech's game development.
    a bgn:PublicationSeries ;
   schema:hasPart <http://www.worldcat.org/oclc/55226505> ; # Linux game programming
   schema:name "Prima Tech's game development." ;
   schema:name "Prima Tech's game development" ;
    .

<http://experiment.worldcat.org/entity/work/data/14242308#Topic/computer_games_design> # Computer games--Design
    a schema:Intangible ;
   schema:name "Computer games--Design"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/14242308#Topic/computer_games_programming> # Computer games--Programming
    a schema:Intangible ;
   schema:name "Computer games--Programming"@en ;
    .

<http://experiment.worldcat.org/entity/work/data/14242308#Topic/games_video_&_electronic> # GAMES--Video & Electronic
    a schema:Intangible ;
   schema:name "GAMES--Video & Electronic"@en ;
    .

<http://id.loc.gov/authorities/subjects/sh95003476> # Computer games--Programming
    a schema:Intangible ;
   schema:name "Computer games--Programming"@en ;
    .

<http://id.worldcat.org/fast/1382136> # Linux.
    a schema:CreativeWork ;
   schema:name "Linux." ;
    .

<http://id.worldcat.org/fast/872114> # Computer games--Programming
    a schema:Intangible ;
   schema:name "Computer games--Programming"@en ;
    .

<http://viaf.org/viaf/36257653> # Mark "Nurgle." Collins
    a schema:Person ;
   schema:familyName "Collins" ;
   schema:givenName "Mark "Nurgle."" ;
   schema:name "Mark "Nurgle." Collins" ;
    .

<http://worldcat.org/isbn/9780761532552>
    a schema:ProductModel ;
   schema:isbn "0761532552" ;
   schema:isbn "9780761532552" ;
    .

<http://worldcat.org/isbn/9781592003785>
    a schema:ProductModel ;
   schema:isbn "1592003788" ;
   schema:isbn "9781592003785" ;
    .

<http://www.worldcat.org/oclc/46933977>
    a schema:CreativeWork ;
   rdfs:label "Linux game programming." ;
   schema:description "Print version:" ;
   schema:isSimilarTo <http://www.worldcat.org/oclc/55226505> ; # Linux game programming
    .


Content-negotiable representations

Close Window

Please sign in to WorldCat 

Don't have an account? You can easily create a free account.