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Logo for the Macintosh : an introduction through Object Logo

Author: Harold Abelson; Amanda Abelson
Publisher: Cambridge, Mass. : Paradigm Software Inc. : Distributed by the MIT Press, ©1992.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Database:WorldCat
Summary:
"Logo for the Macintosh teaches the art of programming to first time programmers. It begins with Turtle Geometry, a series of exercises involving both Logo programming and geometric concepts. Later chapters illustrate more advanced topics, such as the famous DOCTOR program with its simulated psychotherapist and an INSTANT program that enables parents and teachers to create a programming environment for preschool  Read more...
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Details

Genre/Form: Electronic books
Additional Physical Format: Print version:
Abelson, Harold.
Logo for the Macintosh.
Cambridge, Mass. : Paradigm Software Inc. : Distributed by the MIT Press, ©1992
(DLC) 92062694
(OCoLC)28135006
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Harold Abelson; Amanda Abelson
ISBN: 0262255545 9780262255547
OCLC Number: 827009760
Notes: "Harold Abelson is Professor of Computer Science at the Massachusetts Institute of Technology. He directed the first implementation of Logo for the Apple II, which made Logo widely available on personal computers beginning in 1981. Amanda Abelson, a high-school student, runs a nationwide Internet based multiuser simulation game."
Reproduction Notes: Electronic reproduction. [S.l.] : HathiTrust Digital Library, 2010. MiAaHDL
Description: 1 online resource (xi, 186 pages) : illustrations
Details: Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002.
Contents: Introduction --
1. A first look at Logo --
2. Programming with procedures --
3. Projects in turtle geometry --
4. Workspace, filing, and debugging --
5. Numbers, words, and lists --
6. Projects using numbers, words, and lists --
7. Object-oriented programming --
8. Writing interactive programs --
9. Inputs, outputs, and recursion --
10. Advanced use of lists --
11. Glossary of Logo primitive commands --
References --
Index.
Responsibility: by Harold Abelson and Amanda Abelson.

Abstract:

"Logo for the Macintosh teaches the art of programming to first time programmers. It begins with Turtle Geometry, a series of exercises involving both Logo programming and geometric concepts. Later chapters illustrate more advanced topics, such as the famous DOCTOR program with its simulated psychotherapist and an INSTANT program that enables parents and teachers to create a programming environment for preschool children. A chapter is devoted to the topic of object-oriented programming, a key feature of the Object Logo implementation of Logo.Logo for the Macintosh is written primarily for use with Object Logo, a powerful implementation of the Logo language that greatly enhances its speed, capabilities, and overall usability in education and beyond. The book may also be used with other versions of Logo for the Macintosh."

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