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Making use : scenario-based design of human-computer interactions
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Making use : scenario-based design of human-computer interactions

Auteur: John M Carroll
Uitgever: Cambridge, Mass. : MIT Press, ©2000.
Editie/Formaat:   Boek : EngelsAlle edities en materiaalsoorten bekijken.
Samenvatting:
Carroll describes designing software as designing future use by humans, a situation termed scenario design. The less prepared the software is for any potential scenario, the less useful the user is likely to find it. Carroll focuses not on designing software by listing requirements necessary for use, but by finding activities that need support and allowing them to drive the design.
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Details

Genre: Internetbron
Soort document: Boek, Internetbron
Alle auteurs / medewerkers: John M Carroll
ISBN: 0262032791 9780262032797 9780262513883 0262513889
OCLC-nummer: 43317720
Beschrijving: xiv, 368 p. : ill. ; 24 cm.
Inhoud: The sorcerer's apprentice --
What is design? --
Scenario-based design --
Example: Video information system --
Example: Programming tutorial and tools --
Usability rationale --
Cumulative design --
Evaluation and theory building --
Software development --
Finding scenarios and making claims --
Getting around the task-artifact cycle --
The scenario dilemma.
Verantwoordelijkheid: John M. Carroll.

Fragment:

John Carroll shows how a pervasive but underused element of design practice, the scenario, can transform information systems design.  Meer lezen...

Inhoudsopgave:

door: garyperlman (WorldCat-gebruiker op 2006-02-21)

1 The Sorcerer's Apprentice
Example: Designing a Multimedia System
Guiding and Coordinating Discovery
Example: Designing a Library System
Identifying the Real Problem
Thriving on Design
2 What is Design?
Clarifying the Problem
Identifying Design Moves
Envisioning the Solution
Recognizing Trade-offs and Dependncies
Integrating Diverse Knowledge and Skill
Anticipating Impacts on Human Activity
Design Is Hard
3 Scenario-Based Design
What Are Scenarios?
Challenge: Design Action Competes with Reflection
Scenarios Evoke Reflection in Design
Challenge: Design Situations Are Fluid
Scenarios Are at Once Concrete and Flexible
Challenge: External Factors Constrain Design
Scenarios Promote Work Orientation
Challenge: Design Moves Have Many Consequences
Scenarios Have Many Views
Challenge: Technical Knowledge Lags Design
Scenarios Can Be Abstracted and Categorized
Toward a Scenario-Based Framework for Design
4 Example: Video Information System
Raison d'Etre
Clarifying Design Concerns and Objectives
Envisioning Alternative Situations
Managing Consequences and Trade-offs
Creating and Using Design Knowledge
Staying Focused on People and Use
5 Example: Programming Tutorial and Tools
Design Context
Design Analysis
Environment: Bittitalk Browser
Environment: View Matcher
Development:MiTTS
Deployment and Evaluation
6 Usability Rationale
Claims and Requirements for the Touchstone Scenario
Designing and Analyzing a New Touchstone Scenario
Identifying Appropriate Goals
Sustained Learning
Consequences for Work Groups
The Place of Claims Analysis in Scenario-Based Design
7 Cumulative Design
A View Matcher for Reuse
Principled Emulation of a View Matcher
Activity Modeling in the MoleHill Guru
Genre Specialization in the MoleHill Goalposter
Envisioning and Refining the Goalposter
Design Patterns and Design Models
8 Evaluation and Theory Building
Evaluation Goals and Methods
Evaluating and Developing Design Genres
Attributions to Multiple Theories
Remote and Distributed Causes
Thread-Level Claims
Evaluation-Driven Design
9 Software Development
Object-Oriented Software
Responsibility-Driven Design
Developing Object Models from Scenarios
The Scenario Browser
The Specification-Implementation Gap
10 Finding Scenarios and Making Claims
Where Do Scenarios Come From?
How to Make Claims
Managing Scenarios and Claims
11 Getting Around the Task-Artifact Cycle
Scenario-Based System Development
MiTTS Again
Requirements Development in LiNC
Toward a Scenario-Based Methodology
12 The Scenario Dilemma
Some Status on Scenario-Based Design
Challenges for the Future
No More Sorcerers

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Synopsis uitgever

"Carroll draws on an impressively large body of research to present the mostthorough treatment yet of a powerful idea: employing scenarios to make sureuser interfaces are designed for the way people Meer lezen...

 
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Gekoppelde data


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