skip to content
Masters of Doom : how two guys created an empire and transformed pop culture Preview this item
ClosePreview this item
Checking...

Masters of Doom : how two guys created an empire and transformed pop culture

Author: David Kushner
Publisher: New York : Random House, ©2003.
Edition/Format:   Book : Biography : English : 1st edView all editions and formats
Database:WorldCat
Summary:
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history-Doom and  Read more...
Rating:

(not yet rated) 0 with reviews - Be the first.

Subjects
More like this

 

Find a copy in the library

&AllPage.SpinnerRetrieving; Finding libraries that hold this item...

Details

Genre/Form: Biography
History
Additional Physical Format: Online version:
Kushner, David, 1968-
Masters of Doom.
New York : Random House, c2003
(OCoLC)606987800
Named Person: John Romero; John Carmack; John Carmack; John Romero
Material Type: Biography, Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: David Kushner
ISBN: 0375505245 9780375505249
OCLC Number: 50129329
Description: xi, 335 p. ; 25 cm.
Contents: Introduction: the two Johns --
Rock star --
Rocket scientist --
Dangerous Dave in copyright infringement --
Pizza money --
More fun than real life --
Green and pissed --
Spear of destiny --
Summon the demons --
Coolest game --
Doom generation --
Quakes --
Judgment day --
Deathmatch --
Silicon Alamo --
Straight out of Doom --
Persistent worlds.
Responsibility: David Kushner.
More information:

Abstract:

Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history-Doom and Quake-until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry's greatest story, written by one of the medium's leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry - a powerful and compassionate account of what it's like to be young, driven, and wildly creative.

Reviews

User-contributed reviews
Retrieving GoodReads reviews...
Retrieving DOGObooks reviews...

Tags

Be the first.
Confirm this request

You may have already requested this item. Please select Ok if you would like to proceed with this request anyway.

Linked Data


<http://www.worldcat.org/oclc/50129329>
library:oclcnum"50129329"
library:placeOfPublication
library:placeOfPublication
owl:sameAs<info:oclcnum/50129329>
rdf:typeschema:Book
schema:about
schema:about
schema:about
schema:about
schema:about
schema:about
schema:about
schema:about
schema:about
schema:about
schema:about
schema:about
schema:about
schema:about
schema:about
schema:about
schema:about
schema:bookEdition"1st ed."
schema:copyrightYear"2003"
schema:creator
schema:datePublished"2003"
schema:description"Introduction: the two Johns -- Rock star -- Rocket scientist -- Dangerous Dave in copyright infringement -- Pizza money -- More fun than real life -- Green and pissed -- Spear of destiny -- Summon the demons -- Coolest game -- Doom generation -- Quakes -- Judgment day -- Deathmatch -- Silicon Alamo -- Straight out of Doom -- Persistent worlds."@en
schema:description"Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history-Doom and Quake-until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry's greatest story, written by one of the medium's leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry - a powerful and compassionate account of what it's like to be young, driven, and wildly creative."@en
schema:exampleOfWork<http://worldcat.org/entity/work/id/838757918>
schema:genre"History"@en
schema:genre"Biography."@en
schema:genre"History."@en
schema:genre"Biography"@en
schema:inLanguage"en"
schema:name"Masters of Doom : how two guys created an empire and transformed pop culture"@en
schema:numberOfPages"335"
schema:publisher
schema:url
schema:workExample

Content-negotiable representations

Close Window

Please sign in to WorldCat 

Don't have an account? You can easily create a free account.