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Mathematics, magic and mystery.

Autor: Martin Gardner
Editora: New York, Dover Publications [1956]
Edição/Formato   Print book : InglêsVer todas as edições e formatos
Base de Dados:WorldCat
Resumo:
No skill at sleight of hand is needed to perform the more than 500 tricks described. Mathematics guarantees their success.
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Formato Físico Adicional: Online version:
Gardner, Martin, 1914-
Mathematics, magic and mystery.
New York, Dover Publications [1956]
(OCoLC)570342205
Tipo de Documento: Livro
Todos os Autores / Contribuintes: Martin Gardner
ISBN: 0486203352 9780486203355
Número OCLC: 491033
Descrição: 176 pages illustrations 21 cm
Conteúdos: Chapter One: Tricks with cards --
Part 1 --
The curiosities of Peirce --
The five poker hands --
Tricks using cards as counting units --
The piano trick --
The estimated cut --
Tricks using the numerical values --
Findley's four-card trick --
A baffling prediction --
Henry Christ's improvement --
The cyclic number --
The missing card --
Jordan's method --
Trick's based on division of colors and suits --
Stewart James' color prediction --
The royal pairs --
Tricks using front and back --
Matching the colors --
Hummer's reversal mystery --
The little moonies --
Chapter Two: Tricks with cards --
Part II --
O'Connor's four-ace trick --
The magic of Manhattan --
Predicting the shift --
The keystone card discovery --
Two-pile location --
Spelling the spades --
Elmsley's card coincidence --
Magic by mail --
Belchou's aces --
The tit-tat-toe trick --
Other tricks of interest --
Chapter Three: From Gergonne to Gargantua --
Naming the position of the card --
Bringing the card to a named position --
Walker's method --
Naming the card --
Relation to ternary system --
Gargantua's ten-pile problem --
Chapter Four: Magic with common objects --
Dice --
Guessing the total --
Frank Dodd's prediction --
Positional notation tricks --
Hummer's die mystery --
Dominoes --
The break in the chain --
The row of thirteen --
Calenders --
Magic squares --
Gibson's circled dates --
Stover's prediction --
Calendar memorizing --
Watches --
Tapping the hours --
Die and watch mystery --
Dollar bills --
Heath's bill trick --
Matches --
The three heaps --
Match folder mind-reading --
The tramps and chickens --
The purloined objects --
Coins --
The nine mystery --
Which hand? --
Heath's variation --
Heads or tails? --
Checkerboards --
Hummer's checker trick --
Miscellaneous objects --
Hummer's three-object divination --
Yates' four-object divination --
Chapter Five: Topological tomfoolery --
The Afghan bands --
Handkerchief tricks --
Finger escape --
Tabor's interlocked handkerchiefs --
Knotty problems --
String and rope --
Garter tricks --
The giant's garter --
More string tricks --
Clothing --
The puzzling loop --
Reversing the vest --
Removing the vest --
Rubber bands --
The jumping band --
The twisted band --
Chapter Six: Tricks with special equipment --
Number cards --
Window cards --
Sam Loyd's version --
Tap tricks --
Crazy time --
Heath's "Tappit" --
Tap-a-drink --
Tap-an-animal --
The riddle card --
Dice and domino tricks --
Heath's "Di-ciphering" --
Sure-shot dice box --
Blyth's domino box --
Blocks of India --
Hummer tricks --
Chapter Seven: Geometrical vanishes --
Part I --
The line paradox --
Sam Loyd's flag puzzle --
The vanishing face --
"Get off the earth" --
DeLand's paradox --
The vanishing rabbit --
Stover's variations --
Chapter Eight: Geometrical vanishes --
Part II --
The checkerboard paradox --
Hooper's paradox --
Square variation --
Fibonacci series --
Langman's version --
Curry's paradox --
Curry triangles --
Four-piece squares --
Three-piece squares --
Two-piece squares --
Curved and 3-D forms --
Chapter Nine: Magic with pure numbers --
Rapid cube root extraction --
Adding a Fibonacci series --
Predicting a number --
Curry's version --
Al Baker's version --
Divining a number --
The mysteries of nine --
Digital roots --
Persistent root --
Guessing someone's age --
An addition trick --
A multiplication trick --
The mysteries of seven --
Predicting a sum --
Al Baker's "Numero" --
Psychological forces.

Resumo:

No skill at sleight of hand is needed to perform the more than 500 tricks described. Mathematics guarantees their success.

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