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Mathematics, magic and mystery.

Author: Martin Gardner
Publisher: New York, Dover Publications [1956]
Series: Dover Recreational Math.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Database:WorldCat
Summary:
No skill at sleight of hand is needed to perform the more than 500 tricks described. Mathematics guarantees their success.
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Gardner, Martin, 1914-2010.
Mathematics, magic and mystery.
New York, Dover Publications [1956]
(DLC) 57001546
(OCoLC)491033
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Martin Gardner
ISBN: 9780486801179 0486801179
OCLC Number: 570342205
Reproduction Notes: Electronic reproduction. [S.l.] : HathiTrust Digital Library, 2010. MiAaHDL
Description: 1 online resource (176 pages) illustrations.
Details: Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002.
Contents: Cover; Title Page; Copyright Page; Contents; Preface; Chapter One: Tricks with Cards-Part I; The Curiosities of Peirce; The Five Poker Hands; Tricks Using Cards as Counting Units; The Piano Trick; The Estimated Cut; Tricks Using the Numerical Values; Findley's Four-card Trick; A Baffling Prediction; Henry Christ's Improvement; The Cyclic Number; The Missing Card; Jordan's Method; Tricks based on Division of Colors and Suits; Stewart James' Color Prediction; The Royal Pairs; Tricks Using Front and Back; Matching the Colors; Hummer's Reversal Mystery; The Little Moonies. Chapter Two: Tricks with Cards-Part IIO'Connor's Four-ace Trick; The Magic of Manhattan; Predicting the Shift; The Keystone Card Discovery; Two-pile Location; Spelling the Spades; Elmsley's Card Coincidence; Magic by Mail; Belchou's Aces; The Tit-Tat-Toe Trick; Other Tricks of Interest; Chapter Three: From Gergonne to Gargantua; Naming the Position of the Card; Bringing the Card to a Named Position; Walker's Method; Naming the Card; Relation to Ternary System; Gargantua's Ten-pile Problem; Chapter Four: Magic with Common Objects; Dice; Guessing the Total; Frank Dodd's Prediction. Positional Notation TricksHummer's Die Mystery; Dominoes; The Break in the Chain; The Row of Thirteen; Calendars; Magic Squares; Gibson's Circled Dates; Stover's Prediction; Calendar Memorizing; Watches; Tapping the Hours; Die and Watch Mystery; Dollar Bills; Heath's Bill Trick; Matches; The Three Heaps; Match Folder Mind-Reading; The Tramps and Chickens; The Purloined Objects; Coins; The Nine Mystery; Which Hand?; Heath's Variation; Heads or Tails?; Checkerboards; Hummer's Checker Trick; Miscellaneous Objects; Hummer's Three-Object Divination; Yates' Four-Object Divination. Chapter Five: Topological TomfooleryThe Afghan Bands; Handkerchief Tricks; Finger Escape; Tabor's Interlocked Handkerchiefs; Knotty Problems; String and Rope; Garter Tricks; The Giant's Garter; More String Tricks; Clothing; The Puzzling Loop; Reversing the Vest; Removing the Vest; Rubber Bands; The Jumping Band; The Twisted Band; Chapter Six: Tricks with Special Equipment; Number Cards; Window Cards; Sam Loyd's Version; Tap Tricks; Crazy Time; Heath's "Tappit"; Tap-a-Drink; Tap-an-Animal; The Riddle Card; Dice And Domino Tricks; Heath's "Di-Ciphering"; Sure-Shot Dice Box; Blyth's Domino Box. Blocks of IndiaHummer Tricks; Chapter Seven: Geometrical Vanishes-Part I; The Line Paradox; Sam Loyd's Flag Puzzle; The Vanishing Face; "Get Off the Earth"; DeLand's Paradox; The Vanishing Rabbit; Stover's Variations; Chapter Eight: Geometrical Vanishes- Part II; The Checkerboard Paradox; Hooper's Paradox; Square Variation; Fibonacci Series; Langman's Version; Curry's Paradox; Curry Triangles; Four-piece Squares; Three-piece Squares; Two-piece Squares; Curved and 3-D Forms; Chapter Nine: Magic with Pure Numbers; Rapid Cube Root Extraction; Adding a Fibonacci Series; Predicting a Number.
Series Title: Dover Recreational Math.
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Abstract:

No skill at sleight of hand is needed to perform the more than 500 tricks described. Mathematics guarantees their success.

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