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Matrix transforms for computer games and animation

Author: John Vince
Publisher: London ; New York : Springer, ©2012.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
Matrix transforms are ubiquitous within the world of computer graphics, where they have become an invaluable tool in a programmer's toolkit for solving everything from 2D image scaling to 3D rotation about an arbitrary axis. Virtually every software system and hardware graphics processor uses matrices to undertake operations such as scaling, translation, reflection and rotation. Nevertheless, for some newcomers to  Read more...
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Vince, John (John A.).
Matrix transforms for computer games and animation.
London ; New York : Springer, ©2012
(DLC) 2012942604
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: John Vince
ISBN: 9781447143215 1447143213 1447143205 9781447143208
OCLC Number: 798147677
Language Note: English.
Description: 1 online resource
Contents: Introduction to Matrix Notation --
Determinants --
Matrices --
2D Matrix Transforms --
3D Transforms --
Quaternions --
Conclusion.
Responsibility: John Vince.

Abstract:

This book is an introduction to matrix transforms, which are ubiquitous in the world of computer graphics. Covers notation, determinants, matrices, 2D transforms, 3D transforms and quaternions, and  Read more...

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