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Maya feature creature creations

Author: Todd Palamar
Publisher: Boston, Mass. : Course Technology, ©2008.
Edition/Format:   Print book : English : 2nd edView all editions and formats
Database:WorldCat
Summary:

In entertainment market, animated movies and video games succeed or fail based on the quality of the characters and graphics. Artists and designer who use software like Maya are able to achieve this  Read more...

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Details

Document Type: Book
All Authors / Contributors: Todd Palamar
ISBN: 1584505478 9781584505471
OCLC Number: 230770965
Notes: Includes index.
Description: x, 309 pages : illustrations ; 24 cm + 1 CD-ROM (4 3/4 in.)
Contents: Pt. I. In the beginning --
1. Getting ready --
2. Biology 101: imitating life --
Pt. II. Reference material --
3. Design and conquer --
4. Base mesh --
5. Sculpting in 3D --
Pt. III. Modeling --
6. Modeling a creature (warkrat) --
7. UVs --
8. Creating texture --
Pt. IV. Anatomically correct --
9. Nucleus --
10. Skeletons --
11. Muscles and tendons --
12. Skin --
Pt. V. Produciton --
13. Animation --
14. World dynamics.
Responsibility: Todd Palamar.

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