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The medium of the video game

Author: Mark J P Wolf
Publisher: Austin : University of Texas Press, 2002, ©2001.
Edition/Format:   Print book : State or province government publication : English : 1st edView all editions and formats
Summary:
In this book, Mark J.P. Wolf and four other scholars conduct the first thorough investigation of the video game as an artistic medium.
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Genre/Form: History
Additional Physical Format: Online version:
Medium of the video game.
Austin : University of Texas Press, 2002
(OCoLC)647436390
Material Type: Government publication, State or province government publication, Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Mark J P Wolf
ISBN: 0292791488 9780292791480 029279150X 9780292791503
OCLC Number: 47216920
Description: xvi, 203 pages : illustrations ; 24 cm
Contents: The emergence of the video game. The video game as a medium / Mark J.P. Wolf ; Super Mario nation / Steven L. Kent --
Formal aspects of the video game. Space in the video game ; Time in the video game ; Narrative in the video game ; Genre and the video game / Mark J.P. Wolf --
The video game in society and culture. Hot circuits: reflections on the 1989 video game exhibition of the American Museum of the Moving Image / Rochelle Slovin ; Play it again, Pac-Man / Charles Bernstein ; Archetypes on acid: video games and culture / Rebecca R. Tews --
Appendix: Resources for video game research / Mark J.P. Wolf.
Responsibility: edited by Mark J.P. Wolf.
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An investigation of the video game as an artistic medium.  Read more...

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"This book offers a historical, formal analysis of video games that no other book to date has provided in such detail... Wolf also effectively investigates the scientific and market forces that Read more...

 
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