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MEL scripting for Maya animators

Author: Mark R Wilkins; Chris Kazmier; Stephan Osterburg
Publisher: Amsterdam ; Boston : Morgan Kaufmann, 2005.
Series: Morgan Kaufmann series in computer graphics and geometric modeling.
Edition/Format:   eBook : Document : English : 2nd edView all editions and formats
Database:WorldCat
Summary:
MEL scripting for Maya animators, 2nd edition, includes new features, such as a discussion of global procedures, new chapters on fixing programming bottlenecks, advanced user interface techniques, and optimizing character rigs. New chapters on utility nodes and Maya's Web Panel feature provide new ideas on how to use MEL in applications--Resource description page.
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Wilkins, Mark R.
MEL scripting for Maya animators.
Amsterdam ; Boston : Morgan Kaufmann, 2005
(DLC) 2005015610
(OCoLC)60557458
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Mark R Wilkins; Chris Kazmier; Stephan Osterburg
ISBN: 9780080470719 0080470718 0120887932 9780120887934
OCLC Number: 123073022
Notes: Includes index.
Description: 1 online resource (xviii, 529 pages) : illustrations.
Contents: Preface; Special Acknowledgment; Chapter 1 Maya Under the Hood; Chapter 2 The Basics of MEL Commands; Chapter 3 Using Expressions; Chapter 4 Controlling Particles with Expressions; Chapter 5 Problem Solving with MEL Scripting; Chapter 6 Variables and Data Types; Chapter 7 Using MEL Commands; Chapter 8 Manipulating Nodes in MEL; Chapter 9 Controlling the Flow of Execution; Chapter 10 Procedures and Functions; Chapter 11 Naming Nodes, Scripts, and Variables; Chapter 12 Designing MEL User Interfaces; Chapter 14 Custom Dialog Boxes; Chapter 15 Making Advanced Dialog Boxes with form Layout; Chapter 16 Making Advanced Dialog Boxes with Web Panels; Chapter 17 Improving Performance With Utility Nodes; Chapter 18 Installing MEL Scripts; Chapter 19 Examples Using MEL with Particle Dynamics; Chapter 20 Examples Using MEL with Solid Body Dynamics; Chapter 21 Example of a Simple Crowd System; Chapter 22 Examples Using MEL in Character Rigging; Index.
Series Title: Morgan Kaufmann series in computer graphics and geometric modeling.
Responsibility: Mark R. Wilkins, Chris Kazmier ; with a contribution by Stephan Osterburg.
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Abstract:

Suitable for those who want to learn the fundamentals of Maya, how to automate tasks, personalize user interfaces, build custom tools and solve problems with MEL, this work features chapters on  Read more...

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"Reading and following the lessons of this book provides one of the best ways for a casual Maya user to elevate their skills to a professional level. The fundamental techniques developed in MEL Read more...

 
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