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Microsoft XNA Game Studio 3.0 unleashed

Author: Chad Carter
Publisher: Indianapolis, Ind. : Sams Pub., ©2009.
Edition/Format:   Print book : EnglishView all editions and formats
Database:WorldCat
Summary:
Presents information on game development using Microsoft XNA Game Studio 3.0, covering such topics as creating objects, handling input, optimizing game performance, and creating 2D and 3D games.
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Document Type: Book
All Authors / Contributors: Chad Carter
ISBN: 9780672330223 0672330229
OCLC Number: 276340548
Notes: Includes index.
Description: xiii, 769 pages : illustrations ; 23 cm + 1 CD-ROM (4 3/4 in.)
Contents: Part I: Get Up and Running with XNA on Your PC and Xbox 360 1: Introducing XNA and XNA Game Studio 2: XNA and the Xbox 360 3: Performance Considerations Part II: Understanding XNA Basics 4: Creating 3D Objects 5: Handling Input to Move our Camera Part III: Content Pipeline 6: Loading and Texturing 3D Objects 7: Sound and Music 8: Extending the Content Pipeline Part IV: 2D in XNA 9: 2D Basics 10: 2D Effects 11: Creating a 2D Game Part V: XNA and the Zune 12: Playing the Game on the Zune 13: Zune Specific Functionality Part VI: High Level Shader Language 14: HLSL Basics 15: Advanced HLSL Part VII: Physics and Artificial Intelligence 16: Physics Basics 17: Finite State Machines and Game State Management 18: AI Algorithms Part VIII: 3D Effects 19: Advanced Texturing 20: Special Effects 21: Particle System Part IX: Putting it into Practice 22: Creating a 3D Game 23: Improving the Game 24: Finishing Touches Part X: XNA Networking 25: Networking Basics 26: Creating a Networking Game Skeleton 27: Creating a Client Server Network Game 28: Creating a Peer to Peer Network Game Part XI: Xbox LIVE Community Games 29: Preparing the Game for Peer Review 30: Submitting the Game for Peer Review.
Responsibility: Chad Carter.

Abstract:

In this practical, comprehensive guide to game development with Microsoft's powerful new XNA Game Studio 3.0 and the entire XNA Framework, Carter presents extensive sample code and explains that code  Read more...

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