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| 材料类型: | 政府刊物, 州政府或者省政府刊物, 互联网资源 |
|---|---|
| 文件类型: | 书, 互联网资源 |
| 所有的著者/提供者: |
Anne Allison |
| ISBN: | 0520221486 9780520221482 0520245652 9780520245655 |
| OCLC号码: | 61479551 |
| 注意: | "A Philip E. Lilienthal book"--P. [i]. |
| 描述: | xxii, 332 p. : ill. ; 23 cm. |
| 内容: | Enchanted commodities -- From ashes to cyborgs : the era of reconstruction (1945-1960) -- Millennial Japan : intimate alienation and new age intimacies -- Mighty Morphin Power Rangers : the first crossover superheroes -- Fierce flesh : sexy schoolgirls in the action fantasy of Sailor Moon -- Tamagotchi : the prosthetics of presence -- Pokémon : getting monsters and communicating capitalism -- "Gotta catch 'em all" : the Pokémonization of America (and the world). |
| 丛书名: | Asia--local studies/global themes, 13. |
| 责任: | Anne Allison ; foreword by Gary Cross. |
| 更多信息: |
摘要:
Examining the crossover traffic between Japan and the United States, this book explores the global popularity of Japanese youth goods while it questions the make-up of the fantasies and the capitalistic conditions of the play involved.
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出版商概要
"Allison manages to present these play commodities in a way that says something fresh about Japan, about the hoary notion of globalization, and about contemporary intersections of capitalism, culture, and pleasure. Millennial Monsters is clearly an important book - important because the subject is of such broad interest, and because Allison's analytic interpretation is clear, powerful, and provocative." - William Kelley, Professor of Anthropology and Sumitomo Professor of Japanese Studies, Yale University" 再读一些...
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相似资料
相关主题:(23)
- Toys -- Japan.
- Games -- Japan.
- Animated films -- Japan.
- Video games -- Japan.
- Consumer goods -- Japan.
- Toy industry -- Japan.
- Toys -- Japan -- Marketing.
- Philosophy, Japanese.
- Japan -- Social life and customs.
- Jouets -- Japon.
- Jeux -- Japon.
- Dessins animés -- Japon.
- Jeux vidéo -- Japon.
- Biens de consommation -- Japon.
- Jouets -- Industrie -- Japon.
- Jouets -- Japon -- Commercialisation.
- Philosophie japonaise.
- Japon -- Mœurs et coutumes.
- Spielzeug.
- Computerspiel.
- Spielzeughandel.
- Globalisierung.
- Japan.
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- New Books March 2012(68 资料)
由 TylorLibrary 已更新 2012-03-29
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由 daniel.brunk@herguanuniversity.org 已更新 2011-06-02
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由 vanfleet@bucknell.edu 已更新 2011-05-27
