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Mixed realism : videogames and the violence of fiction

Author: Timothy J Welsh
Publisher: Minneapolis : University of Minnesota Press, 2016.
Series: Electronic mediations, v. 50.
Edition/Format:   Print book : State or province government publication : EnglishView all editions and formats
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Additional Physical Format: Online version:
Welsh, Timothy J., 1980-
Mixed realism.
Minneapolis : University of Minnesota Press, 2016
(DLC) 2016051443
Material Type: Government publication, State or province government publication
Document Type: Book
All Authors / Contributors: Timothy J Welsh
ISBN: 9780816689439 0816689431 9780816696086 081669608X
OCLC Number: 951158094
Description: x, 206 pages : illustrations ; 23 cm.
Contents: Introduction: the paradox of real virtuality: super Columbine Massacre RPG! --
History, theory, methodology. Immersive fictions in the dot-com era --
Reading In cold blood today: toward a model of mixed realism --
Incomplete worlds: videogames beyond immersion --
Gaming in context: self-reflexive strategies in Prince of Persia: sands of time, eternal darkness, and .hack//infection --
Metafiction and the perils of ubiquitous mediation --
Extended studies. When what's real doesn't matter: House of leaves --
Acceptable losses: Call of duty: modern warfare 2 --
Coda. The rock of the virtual: violence in Blood meridian and Red dead redemption.
Series Title: Electronic mediations, v. 50.
Responsibility: Timothy J. Welsh.

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"It is a timely and welcome addition to the literature."-American Journal of Play "In Mixed Realism, Welsh proposes a fresh approach to understanding digital games and contemporary literature that is Read more...

 
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