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Mobile 3D game development : from start to market

Author: Carlos Morales; David Nelson
Publisher: Boston, Mass. : Charles River Media, ©2007.
Series: Game development series (Charles River Media (Firm))
Edition/Format:   Print book : CD for computer : Program   Computer File : EnglishView all editions and formats
Summary:

Teaches 2D mobile developers, and new game developers how to develop your own commercial-quality 3D games for Java enabled mobile phones. In this book, each chapter concepts are presented using a  Read more...

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Details

Material Type: Program, Internet resource
Document Type: Book, Computer File, Internet Resource
All Authors / Contributors: Carlos Morales; David Nelson
ISBN: 1584505125 9781584505129
OCLC Number: 77574048
Notes: Includes index.
Description: xv, 480 pages : illustrations ; 24 cm + 1 CD-ROM (4 3/4 in.).
Details: System requirements: Windows XP; Pentium IV 1.5 GHz; CD-ROM drive/hard drive; 256 MB RAM; 300 MB free disk space.
Contents: Mobile game development process --
Introduction to mobile application development --
Creating MIDlets from the ground up --
2D graphics with MIDP 2.0 --
Mobile 3D graphics (M3G) API --
Mobile 3D graphics (M3G) Part II --
Transformations --
Space busters 3D --
The first person shooter : Savage --
Networking --
Art creation for mobile 3D games --
Multiplayer hover racing game --
Going to market.
Series Title: Game development series (Charles River Media (Firm))
Responsibility: Carlos Morales, David Nelson.
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1)Intro to Game Development Game Development Process Art Production Software Development (AI; Physics; Rendering; User input; Networking) 2)Introduction to J2ME What is J2ME Basics of J2ME Platform Read more...

 
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