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Motion in games : first international workshop, MIG 2008, Utrecht, the Netherlands, June 14-17, 2008 : revised papers

Author: Arjan Egges; Arno Kamphuis; Mark Overmars
Publisher: Berlin : Springer, ©2008.
Series: Lecture notes in computer science, 5277.; LNCS sublibrary., SL 6,, Image processing, computer vision, pattern recognition, and graphics.
Edition/Format:   eBook : Document : Conference publication : EnglishView all editions and formats
Summary:
This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral  Read more...
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Genre/Form: Electronic books
Conference papers and proceedings
Congresses
Congrès
Additional Physical Format: Print version:
MIG 2008 (2008 : Utrecht, Netherlands).
Motion in games.
Berlin : Springer, ©2008
Material Type: Conference publication, Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Arjan Egges; Arno Kamphuis; Mark Overmars
ISBN: 3540892192 9783540892199 3540892206 9783540892205
OCLC Number: 495282114
Description: 1 online resource (ix, 255 pages) : illustrations.
Contents: Crowd simulation. Texture synthesis based simulation of secondary agents / Marios Kyriakou Yiorgos and Yiorgos Chrysanthou ; Using the corridor map method for path planning for a large number of characters / Roland Geraerts [and others] ; Real-time path planning and navigation for multi-agent and crowd simulations / Ming C. Lin [and others] ; Populate your game scene / Julien Pettre ; Hierarchical path planning for virtual crowds / Kai Yip Wong and Celine Loscos. Virtual humans. Towards embodied and situated virtual humans / Stephane Donikian and Sebastien Paris ; Adaptive body, motion and cloth / Nadia Magnenat-Thalmann [and others] ; From motion capture to real-time character animation / Franck Multon [and others] --
Motion synthesis. More motion capture in games---can we make example-based approaches scale? / Michael Gleicher ; Simulating interactions of characters / Taku Komura, Hubert P.H. Shum and Edmond S.L. Ho ; Motion prediction for online gaming / Rynson W.H. Lau and Addison Chan ; Two-character motion control: challenge and promise / Sung Yong Shin ; Motion modeling: can we get rid of motion capture? / Daniel Thalmann ; Informed use of motion synthesis methods / Herwin van Welbergen, Zsofia Ruttkay and Balazs Varga ; Automatic estimation of skeletal motion from optical motion capture data / Zhidong Xiao, Hammadi Nait-Charif and Jian J. Zhang. Interfaces. An Immersive motion interface with edutainment contents for elderly people / Hyung Seok Kim, YoungTae Roh and Jee-In Kim ; Design of experience and flow in movement-based interaction / Anton Nijholt, Betsy van Dijk and Dennis Reidsma --
Navigation and steering. Relaxed steering towards oriented region goals / Ronan Boulic ; Opening doors in motion analysis research / Arjan Egges ; Watch out! A framework for evaluating steering behaviors / Shawn Singh [and others] ; Locomotion manipulation and reaching for humanoids / Eiichi Yoshida [and others] --
Facial and behavioral animation. Conveying emotions through facially animated avatars in networked virtual environments / Fabian Di Fiore [and others] ; Animating speech in games / Scott A. King ; Autonomous digital actors / Ken Perlin and Gerry Seidman.
Series Title: Lecture notes in computer science, 5277.; LNCS sublibrary., SL 6,, Image processing, computer vision, pattern recognition, and graphics.
Responsibility: Arjan Egges, Arno Kamphuis, Mark Overmars (eds.).

Abstract:

This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in  Read more...

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