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Moves in mind : the psychology of board games

Author: Fernand Gobet; Alexander J de Voogt; Jean Retschitzki
Publisher: Hove, East Sussex ; New York : Psychology Press, 2004.
Edition/Format:   Print book : EnglishView all editions and formats
Database:WorldCat
Summary:
"Board games have long fascinated as mirrors of intelligence, skill, cunning, and wisdom. While board games have been the topic of many scientific studies, and have been studied for more than a century by psychologists, there was until now no single volume summarizing psychological research into board games. This book, which is the first systematic study of psychology and board games, covers topics such as
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Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Fernand Gobet; Alexander J de Voogt; Jean Retschitzki
ISBN: 1841693367 9781841693361 9780203503638 0203503635
OCLC Number: 53962630
Description: xii, 273 pages : illustrations ; 24 cm
Contents: Introduction --
Formal analyses of board games --
Theories of board-game psychology --
Perception and categorization --
Memory, knowledge, and representations --
Problem solving and decision making --
Learning, development, and ageing --
Education and training --
Individual differences and the neuropsychology of talent --
Methodology and research designs --
Conclusion.
Responsibility: Fernand Gobet, Alex de Voogt, and Jean Retschitzki.
More information:

Abstract:

"Board games have long fascinated as mirrors of intelligence, skill, cunning, and wisdom. While board games have been the topic of many scientific studies, and have been studied for more than a century by psychologists, there was until now no single volume summarizing psychological research into board games. This book, which is the first systematic study of psychology and board games, covers topics such as perception, memory, problem solving and decision making, development, intelligence, emotions, motivation, education, and neuroscience. It also briefly summarizes current research in artificial intelligence aiming at developing computers playing board games, and critically discusses how current theories of expertise fare with board games.

Finally, it shows that the information provided by board-game research-both data and theories - have a wider relevance for the understanding of human psychology in general."--Jacket.

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