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The multiplayer classroom : designing coursework as a game
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The multiplayer classroom : designing coursework as a game

著者: Lee Sheldon
出版商: Austrailia ; Boston, Mass. : Course Technology/Cengage Learning, ©2012.
版本/格式:   图书 : 英语查看所有的版本和格式
提要:

A how-to guide to creating games for the classroom. It shows the reader how to create a teaching tool that can engage and excite students by using styles and formats found in popular video games. It  再读一些...

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类型/形式: Handbooks, manuals, etc
材料类型: 互联网资源
文件类型: 书, 互联网资源
所有的著者/提供者: Lee Sheldon
ISBN: 9781435458444 1435458443
OCLC号码: 654314562
描述: xx, 284 p. : ill., map ; 24 cm.
内容: Section 1. Introduction ; "Good morning. You all have an F" ; Games in the classroom --
Section 2. Multiplayer classrooms ; Theory and practice of game design syllabi ; Theory and practice of game design class ; Case history 1, Marked Tree High School ; Multiplayer game design syllabi ; Multiplayer game design class ; Case history 2, University of Arizona South : teaching with technology ; Introduction to game design syllabus ; Introduction to game design class ; Case history 3, Louisiana State University : introduction to the study of education ; Designing interactive characters syllabus ; Designing interactive characters class ; Case history 4, Valencia Community College : United States history to 1877 --
Section 3. Game design and development ; Identifying learning objectives and student needs ; Case history 5, Robert Louis Stevenson Middle School : general math ; Student demographics ; Case history 6, Texas Tech University : history of higher education in the United States ; How games are designed ; Case history 7, Ohio Valley College of Technology : introduction to keyboarding & business writing, introduction to computers ; Production --
Section 4. After the launch ; Playing the game ; Case history 8, Waunakee Community High School : computer science classes --
Section 5. After this book ; Designing the future ; Resources.
责任: Lee Sheldon.

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出版商概要

1. Gaming the Classroom. 2. Overview of the Current State of Education. 3. Video Games Entering the Classroom as a Supplement to Teaching. 4. Designing a Class as a Game. 5. Writing the Syllabus and 再读一些...

 
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