详细书目
| 类型/形式: | Handbooks, manuals, etc |
|---|---|
| 材料类型: | 互联网资源 |
| 文件类型: | 书, 互联网资源 |
| 所有的著者/提供者: |
Lee Sheldon |
| ISBN: | 9781435458444 1435458443 |
| OCLC号码: | 654314562 |
| 描述: | xx, 284 p. : ill., map ; 24 cm. |
| 内容: | Section 1. Introduction ; "Good morning. You all have an F" ; Games in the classroom -- Section 2. Multiplayer classrooms ; Theory and practice of game design syllabi ; Theory and practice of game design class ; Case history 1, Marked Tree High School ; Multiplayer game design syllabi ; Multiplayer game design class ; Case history 2, University of Arizona South : teaching with technology ; Introduction to game design syllabus ; Introduction to game design class ; Case history 3, Louisiana State University : introduction to the study of education ; Designing interactive characters syllabus ; Designing interactive characters class ; Case history 4, Valencia Community College : United States history to 1877 -- Section 3. Game design and development ; Identifying learning objectives and student needs ; Case history 5, Robert Louis Stevenson Middle School : general math ; Student demographics ; Case history 6, Texas Tech University : history of higher education in the United States ; How games are designed ; Case history 7, Ohio Valley College of Technology : introduction to keyboarding & business writing, introduction to computers ; Production -- Section 4. After the launch ; Playing the game ; Case history 8, Waunakee Community High School : computer science classes -- Section 5. After this book ; Designing the future ; Resources. |
| 责任: | Lee Sheldon. |
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出版商概要
1. Gaming the Classroom. 2. Overview of the Current State of Education. 3. Video Games Entering the Classroom as a Supplement to Teaching. 4. Designing a Class as a Game. 5. Writing the Syllabus and Rubric. 6. Playing the Game. 7. Evaluating the Experience. 8. Case Studies. 9. Design for the Future. 10. Tools. 再读一些...
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