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The multiplayer classroom : designing coursework as a game

Author: Lee Sheldon
Publisher: Boston, MA : Course Technology/Cengage Learning, ©2012.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Database:WorldCat
Summary:

A how-to guide to creating games for the classroom. It shows the reader how to create a teaching tool that can engage and excite students by using styles and formats found in popular video games. It  Read more...

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Genre/Form: Electronic books
Handbooks, manuals, etc
Additional Physical Format: Print version:
Sheldon, Lee.
Multiplayer classroom.
Austrailia ; Boston, Mass. : Course Technology/Cengage Learning, ©2012
(DLC) 2011923931
(OCoLC)654314562
Print version:
Multiplayer Classroom.
Course Technology Ptr 2011
(OCoLC)654314562
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Lee Sheldon
ISBN: 1435458451 9781435458451
OCLC Number: 740894868
Description: 1 online resource (xx, 284 pages) : illustrations, map
Contents: "Good morning. You all have an F" --
Games in the classroom --
Theory and practice of game design syllabi --
Theory and practice of game design class --
Case history 1: Marked Tree High School --
Multiplayer game design syllabi --
Multiplayer game design class --
Case history 2: University of Arizona South : teaching with technology --
Introduction to game design syllabus --
Introduction to game design class --
Case history 3: Louisiana State University : Introduction to the study of education --
Designing interactive characters syllabus --
Designing interactive characters class --
Case history 4: Valencia Community College : United States history to 1877 --
Identifying learning objectives and student needs --
Case history 5: Robert Louis Stevenson Middle School : General math --
Student demographics --
Case history 6: Texas Tech University : History of higher education in the United States --
How games are designed --
Case history 7: Ohio Valley College of Technology : Introduction to keyboarding & business writing, Introduction to computers --
Production --
Playing the game Case history 8: Waunakee Community High School : computer science classes --
Designing the future --
Resources.
Responsibility: Lee Sheldon.

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1. Structure and Process of Supervision. 2. Supervision Models: Psychotherapy-based Non-Psychotherapy-based. 3. Effective Supervision. 4. Supervisor. Gender and Perceived Stereotypes. Theoretical Read more...

 
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