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Multiplayer : the Social Aspects of Digital Gaming.

Author: Thorsten Quandt; Sonja Kröger
Publisher: Hoboken : Taylor and Francis, 2013.
Series: Routledge studies in European communication research and education.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market. With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many  Read more...
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Quandt, Thorsten.
Multiplayer : The Social Aspects of Digital Gaming.
Hoboken : Taylor and Francis, ©2013
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Thorsten Quandt; Sonja Kröger
ISBN: 9781134092192 1134092199
OCLC Number: 862611129
Description: 1 online resource (271 pages).
Contents: Cover; Title Page; Copyright Page; Table of Contents; List of Figures; List of Tables; Acknowledgments; List of Contributors; Part I Social Aspects of Digital Gaming; 1 Introduction: Multiplayer Gaming as Social Media Entertainment; 2 Design Principles: Use and Misuse; 3 (Multiplayer) Gaming Around the Globe? A Comparison of Gamer Surveys in Four Countries; Part II Social Interaction in Virtual Worlds; 4 Methodology of Measuring Social Immersion in Online Role-Playing Games: Exemplary Experimental Research on Social Interactions in Virtual Worlds. 5 Happy Together? A Gender-Comparative Study into Social Practices in Digital Gaming6 Player-Centered Game Design: Expectations and Perceptions of Social Interaction in RPGs and FPSs as Predictors of Rich Game Experience; 7 Analyzing AI in NPCs: An Analysis of Twelve Games; Part III Online Gaming; 8 Party Animal or Dinner for One: Are Online Gamers Socially Inept?; 9 "There Is No Place Like Home": The Potential of Commercial Online Gaming Platforms to Become Third Places; 10 It's a Quest(ion) of Timing; 11 Social Interaction Design in MMOs; Part IV Co-Located and Console Gaming. 12 Get Together: Console Playing as a Group Experience13 Family and Games: Digital Game Playing in the Social Context of the Family; 14 Playing to Win? Measuring the Correlation Between Biometric Responses and Social Interaction in Co-Located Social Gaming; 15 Anything But Speechless: Face-to-Face-Communication During Co-Located Gaming; Part V Risks and Challenges of Social Gaming; 16 An Overview of Online Gaming Addiction; 17 Living in a Virtual World? An Excessive Gamer Typology. 18 Friendship Quality Matters for Multiplayer Gamers: The Role of Online and Real-Life Friendship Quality in the Relationship Between Game Addiction and Psychological Well-Being in a Sample of Adolescent Online Gamers19 Isolated Violence, Isolated Players, Isolated Aggression:The Social Realism of Experimental Research on Digital Games and Aggression; 20 Self-Discrepancy and MMORPGs: Testing the Moderating Effects of Avatar Identification and Pathological Gaming in World of Warcraft; Index.
Series Title: Routledge studies in European communication research and education.

Abstract:

In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market. With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects of social gaming still remain unexplored, especially from a media and communication studies perspective. Multiplayer: Social Aspects of Digital Gaming is the first edited volume of.

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'This volume is clearly intended to bring modern sociological methodologies to bear in a relatively rigorous manner on material at a meta level. Recommendations for further study are included. Read more...

 
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