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Multiple view geometry in computer vision

Author: Richard Hartley; Andrew Zisserman
Publisher: Cambridge, UK ; New York : Cambridge University Press, 2003.
Edition/Format:   Print book : English : 2nd edView all editions and formats
Summary:
A basic problem in computer vision is to understand the structure of a real world scene given several images of it. The authors cover the geometric principles and their algebraic representation in terms of camera projection matrices, the fundamental matrix and the trifocal tensor.
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Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Richard Hartley; Andrew Zisserman
ISBN: 0521540518 9780521540513
OCLC Number: 52783638
Description: xvi, 655 pages : illustrations (some color) ; 25 cm
Contents: I. Introduction : a tour of multiple view geometry --
Part 0. The background : projective geometry, transformations and estimation --
Part 1. Camera geometry and single view geometry --
Part 2. Two-view geometry --
Part 3. Three-view geometry --
Part 4. N-view geometry --
Part 5. Appendices.
Responsibility: Richard Hartley, Andrew Zisserman.
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Abstract:

The theory and practice of scene reconstruction are described in detail in a unified framework. The new edition features an extended introduction covering the key ideas in the book (which itself has  Read more...

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'I am very positive about this book. The authors have succeeded very well in describing the main techniques in mainstream multiple view geometry, both classical and modern, in a clear and consistent Read more...

 
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