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Narrative as virtual reality : immersion and interactivity in literature and electronic media

Author: Marie-Laure Ryan
Publisher: Baltimore : Johns Hopkins University Press, 2001.
Series: Parallax (Baltimore, Md.)
Edition/Format:   Print book : EnglishView all editions and formats
Database:WorldCat
Summary:
Is there a significant difference in attitude between immersion in a game and immersion in a movie or novel? The author demonstrates in this book that the questions raised by new, interactive technologies have their precursors and echoes in pre-electronic literary and artistic traditions.
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Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Marie-Laure Ryan
ISBN: 0801864879 9780801864872 0801864887 9780801864889 0801877539 9780801877537
OCLC Number: 43864167
Awards: Winner of Modern Language Association Aldo and Jeanne Scaglione Prize for Comparative Literary Studies 2004.
Description: xiii, 399 pages : illustrations ; 24 cm.
Contents: Virtuality --
The Two (and Thousand) Faces of the Virtual --
Virtual Reality as Dream and as Technology --
Interlude: Virtual Realities of the Mind: Baudelaire, Huysmans, Coover --
The Poetics of Immersion --
The Text as World: Theories of Immersion --
Interlude: The Discipline of Immersion: Ignatius of Loyola --
Presence of the Textual World: Spatial Immersion --
Immersive Paradoxes: Temporal and Emotional Immersion --
Interlude: Virtual Narration as Allegory of Immersion --
The Poetics of Interactivity --
From Immersion to Interactivity: The Text as World versus the Text as Game --
Interlude: The Game-Reader and the World-Reader: Italo Calvino's If on a Winter's Night a Traveler --
Hypertext: The Functions and Effects of Selective Interactivity --
Interlude: Adventures in Hypertext: Michael Joyce's Twelve Blue --
Can Coherence Be Saved? Selective Interactivity and Narrativity --
Interlude: I'm Your Man: Anatomy of an Interactive Movie --
Reconciling Immersion and Interactivity --
Participatory Interactivity from Life Situations to Drama --
Participatory Interactivity in Electronic Media --
Interlude: Dream of the Interactive Immersive Book: Neal Stephenson's The Diamond Age --
Conclusion: Literature in the Media Landscape.
Series Title: Parallax (Baltimore, Md.)
Responsibility: Marie-Laure Ryan.
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Is there a significant difference in attitude between immersion in a game and immersion in a movie or a novel? As Marie-Laure Ryan demonstrates in this study, the questions raised by interactive  Read more...

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"A study of breathtaking depth and scope and, like all the very best academic books, it has some of the attributes of a good novel: it is elegantly written; it is enthralling; and it leaves the Read more...

 
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