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Object-oriented design in Java

Author: Stephen Gilbert; Bill McCarty
Publisher: Corte Madera, CA : Waite Group Press, ©1998.
Series: Mitchell Waite signature series.
Edition/Format:   Print book : EnglishView all editions and formats
Summary:
"To take full advantage of Java, or of any of today's object-oriented languages, programmers must learn fundamental design principles as well as the syntax of code. This tutorial teaches program design in a format even beginning programmers can understand." "You'll learn to use a design notation system that makes it easier to represent the design features of a program. Unlike conventional texts in software design,  Read more...
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Document Type: Book
All Authors / Contributors: Stephen Gilbert; Bill McCarty
ISBN: 1571691340 9781571691347
OCLC Number: 38039627
Description: xxii, 731 pages : illustrations ; 24 cm + 1 computer optical disc (4 3/4 in.).
Contents: What is design and why is it needed? --
Object-oriented software development --
Teach yourself JAVA in 21 minutes --
Encapsulation: classes and methods --
Designing classes and objects --
Round-trip design: a case study --
Object relationships: implementing associations --
Object relationships: compositions and collections --
Implementing class relationships: inheritance and interfaces --
Designing with inheritance and interfaces: a case study --
Patterns: proven designs --
Designing concurrent objects --
Designing remote objects --
Designing persistent objects; database design and implementation --
User interface design and implementation --
Designing with components --
Designing with class libraries --
Architectures: design-in-the-huge.
Series Title: Mitchell Waite signature series.
Responsibility: Stephen Gilbert and Bill McCarty.

Abstract:

"To take full advantage of Java, or of any of today's object-oriented languages, programmers must learn fundamental design principles as well as the syntax of code. This tutorial teaches program design in a format even beginning programmers can understand." "You'll learn to use a design notation system that makes it easier to represent the design features of a program. Unlike conventional texts in software design, this book starts with concrete solutions and uses examples to demonstrate theory and abstract principles. This approach is aimed at hands-on programmers who learn best by working through problems in step-by-step fashion."--Jacket.

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