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Of dice and men : the story of Dungeons & Dragons and the people who play it Titelvorschau
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Of dice and men : the story of Dungeons & Dragons and the people who play it

Autor: David M Ewalt
Verlag: New York : Scribner, 2013. ©2013
Serien: McNAUGHTON COLLECTION
Ausgabe/Medienart   Gedrucktes Buch : Englisch : First Scribner hardcover editionAlle Ausgaben und Medienarten anzeigen
Zusammenfassung:
Even if you've never played Dungeons & Dragons, you probably know someone who has: the game has had a profound influence on our culture. Released in 1974 -- decades before the Internet and social media -- Dungeons & Dragons inspired one of the original nerd subcultures, and is still revered by millions around the world. Now the authoritative history of the game is revealed by an award-winning journalist and lifelong  Weiterlesen…
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Gattung/Form: History
Name: Gary Gygax; Gary Gygax
Dokumenttyp Buch
Alle Autoren: David M Ewalt
ISBN: 9781451640502 1451640501 9781451640519 145164051X
OCLC-Nummer: 800031925
Beschreibung: 276 pages ; 24 cm.
Inhalt: I am not a wizard --
You're all at a tavern --
Little wars --
Grognards --
Druids with phaser guns --
Strength of character --
Temple of the frog --
Breaking of the fellowship --
Why we play --
Arneson vs Gygax --
Satanic panic --
Death or glory --
Resurrection --
Inn at world's edge --
D & D next --
Song of Marv and Harry --
Pilgrimage --
Notes --
Acknowledgments --
Index.
Serientitel: McNAUGHTON COLLECTION
Verfasserangabe: David M. Ewalt.

Abstract:

Even if you've never played Dungeons & Dragons, you probably know someone who has: the game has had a profound influence on our culture. Released in 1974 -- decades before the Internet and social media -- Dungeons & Dragons inspired one of the original nerd subcultures, and is still revered by millions around the world. Now the authoritative history of the game is revealed by an award-winning journalist and lifelong D & D player. David Ewalt recounts the development of Dungeons & Dragons from the game's roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the game's surprising origins (a history largely unknown even to hardcore players) and examines D & D's impact, Ewalt interweaves subculture analysis with his own gaming experiences to shed light on America's most popular (and widely misunderstood) form of collaborative entertainment.

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"The core of Ewalt's story is his experience of role-playing games. He explains it about as well as anyone could, short of experiencing it yourself." * Seattle Times * "The author's devotion to the Weiterlesen…

 
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