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Of dice and men : the story of Dungeons & Dragons and the people who play it

Auteur : David M Ewalt
Éditeur : New York : Scribner, 2013. ©2013
Collection : McNAUGHTON COLLECTION
Édition/format :   Livre imprimé : English : First Scribner hardcover editionVoir toutes les éditions et tous les formats
Base de données :WorldCat
Résumé :
Even if you've never played Dungeons & Dragons, you probably know someone who has: the game has had a profound influence on our culture. Released in 1974 -- decades before the Internet and social media -- Dungeons & Dragons inspired one of the original nerd subcultures, and is still revered by millions around the world. Now the authoritative history of the game is revealed by an award-winning journalist and lifelong  Lire la suite...
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Détails

Genre/forme : History
Personne nommée : Gary Gygax; Gary Gygax
Format : Book
Tous les auteurs / collaborateurs : David M Ewalt
ISBN : 9781451640502 1451640501 9781451640519 145164051X
Numéro OCLC : 800031925
Description : 276 pages ; 24 cm
Contenu : I am not a wizard --
You're all at a tavern --
Little wars --
Grognards --
Druids with phaser guns --
Strength of character --
Temple of the frog --
Breaking of the fellowship --
Why we play --
Arneson vs Gygax --
Satanic panic --
Death or glory --
Resurrection --
Inn at world's edge --
D & D next --
Song of Marv and Harry --
Pilgrimage --
Notes --
Acknowledgments --
Index.
Titre de collection : McNAUGHTON COLLECTION
Responsabilité : David M. Ewalt.

Résumé :

Even if you've never played Dungeons & Dragons, you probably know someone who has: the game has had a profound influence on our culture. Released in 1974 -- decades before the Internet and social media -- Dungeons & Dragons inspired one of the original nerd subcultures, and is still revered by millions around the world. Now the authoritative history of the game is revealed by an award-winning journalist and lifelong D & D player. David Ewalt recounts the development of Dungeons & Dragons from the game's roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the game's surprising origins (a history largely unknown even to hardcore players) and examines D & D's impact, Ewalt interweaves subculture analysis with his own gaming experiences to shed light on America's most popular (and widely misunderstood) form of collaborative entertainment.

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