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OGRE 3D 1.7 Application Development Cookbook.

Author: Ilya Grinblat; Alex Peterson
Publisher: Birmingham : Packt Publishing, 2012.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Database:WorldCat
Summary:
Over 50 recipes to provide world-class 3D graphics solutions with OGRE 3D.
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Genre/Form: Electronic books
Additional Physical Format: Print version:
Grinblat, Ilya.
OGRE 3D 1.7 Application Development Cookbook.
Birmingham : Packt Publishing, ©2012
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Ilya Grinblat; Alex Peterson
ISBN: 9781849514576 1849514577 1849514569 9781849514569
OCLC Number: 798535915
Description: 1 online resource (444 pages)
Contents: OGRE 3D 1.7 Application Development Cookbook; OGRE 3D 1.7 Application Development Cookbook; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. Delving Deep into Application Design; Introduction; Creating a Win32 Ogre application; Getting ready; How to do it ... ; How it works ... There's more ... Creating an MFC Ogre application; Getting ready; How to do it ... ; How it works ... ; Creating an MFC Ogre application with a ribbon; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Creating a Windows Forms Ogre application; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Creating an Ogre plugin; Getting ready; How to do it ... ; How it works ... ; There's more ... ; See also; Creating a custom resource manager; Getting ready; How to do it ... ; How it works ... ; There's more ... ; 2. Let Us Be Multimodal; Introduction. Using the keyboard input to navigate an Ogre sceneGetting ready; How to do it ... ; How it works ... ; Using the mouse input to navigate an Ogre scene; How to do it ... ; Getting ready; How it works ... ; Using voice input with static grammar; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Using voice input with dynamic grammar; Getting ready; How to do it ... ; Using text-to-speech to make the application speak; Getting ready; How to do it ... ; There's more ... ; See also; 3. Managing Objects and Scenes; Introduction; Creating terrain from a LandXML file; Getting ready; How to do it ... How it works ... There's more ... ; Creating Delaunay triangulation; Getting ready; How to do it ... ; How it works ... ; See also; Creating manual objects; Getting ready; How to do it ... ; How it works ... ; See also; Creating parametric superellipsoids; Getting ready; How to do it ... ; How it works ... ; See also; Adding meshes on terrain; Getting ready; How to do it ... ; How it works ... ; Adding trees as billboards; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Creating and editing a scene; Getting ready; How to do it ... ; How it works ... ; There's more ... ; See also. Saving a scene to an XML fileGetting ready; How to do it ... ; How it works ... ; See also; Loading a scene from an XML file; Getting ready; How to do it ... ; How it works ... ; There's more ... ; See also; 4. Let There Be Light; Introduction; Creating weather controls; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Creating lights; Getting ready; How to do it ... ; How it works ... ; There's more ... ; See also; Creating dynamic effects; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Managing particle system; Getting ready; How to do it ... ; How it works ...

Abstract:

Over 50 recipes to provide world-class 3D graphics solutions with OGRE 3D.

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