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Online game interactivity theory

Author: Markus Friedl
Publisher: Hingham, Mass. : Charles River Media, ©2003.
Series: Advances in computer graphics and game development.
Edition/Format:   Print book : CD for computer : English : 1st edView all editions and formats
Summary:

Discusses online game design, covering such topics as the history of online games, the differences between single-player games and online games, and how to integrate interactivity into online game  Read more...

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Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Markus Friedl
ISBN: 1584502150 9781584502159
OCLC Number: 50251910
Description: xvi, 432 pages : illustrations ; 23 cm + 1 CD-ROM (4 3/4 in.)
Details: System requirements for CD-ROM: Pentium (III, recommended); Windows 98 or later; 128MB RAM; Adobe Acrobat Reader installed.
Contents: pt. I. Forethought and Planning --
1. Learning and Inspiration --
2. Anthropology and Playology --
3. Perspective and Understanding --
4. Analysis and Categorization --
5. Conceptualizing Interactivity --
pt. II. Implementation --
6. Player-to-Computer Interactivity --
7. Player-to-Player Interactivity --
8. Player-to-Game Interactivity --
9. Designing the Game Character --
10. Community Design --
11. Conflict and Competition --
12. Designing with Technical Limitations --
pt. III. Additional Tools and Techniques --
13. Prototyping --
14. Playtesting and Beta Versions --
15. Massively Multiplayer Games and Middleware --
pt. IV. Interviews and Opinions --
16. Shop Talk: Meeting of the Minds.
Series Title: Advances in computer graphics and game development.
Responsibility: Markus Friedl.
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