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OpenGL game programming

Author: Kevin Hawkins; Dave Astle
Publisher: Roseville, CA : Prima Tech, 2001.
Series: Prima Tech's game development.
Edition/Format:   Print book : EnglishView all editions and formats
Database:WorldCat
Summary:
In this book, you'll learn how to make a game using high-performance graphics and game libraries ... You will learn how to use OpenGL for game graphics. Since OpenGL is a graphics-only library and because games also require sound, music, input, and so on, we'll also integrate DirectX into our games.
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Details

Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Kevin Hawkins; Dave Astle
ISBN: 0761533303 9780761533306
OCLC Number: 49566528
Description: xxxiv, 777 pages : illustrations ; 24 cm + 1 CD-RM (4 3/4 in.).
Series Title: Prima Tech's game development.
Responsibility: Kevin Hawkins and Dave Astle.
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Abstract:

In this book, you'll learn how to make a game using high-performance graphics and game libraries ... You will learn how to use OpenGL for game graphics. Since OpenGL is a graphics-only library and because games also require sound, music, input, and so on, we'll also integrate DirectX into our games.

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