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OpenGL programming guide : the official guide to learning OpenGL, release 1

Author: Jackie Neider; Tom Davis; Mason Woo; OpenGL Architecture Review Board.
Publisher: Reading, Mass. : Addison-Wesley, ©1993.
Edition/Format:   Print book : EnglishView all editions and formats
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Additional Physical Format: Online version:
Neider, Jackie.
OpenGL programming guide.
Reading, Mass. : Addison-Wesley, ©1993
(OCoLC)623708885
Document Type: Book
All Authors / Contributors: Jackie Neider; Tom Davis; Mason Woo; OpenGL Architecture Review Board.
ISBN: 0201632748 9780201632743
OCLC Number: 27679041
Notes: Includes index.
Description: xxxiii, 516 pages, [16] pages of plates : illustrations (some color) ; 24 cm
Contents: 1. Introduction to OpenGL --
2. Drawing Geometric Objects --
3. Viewing --
4. Display Lists --
5. Color --
6. Lighting --
7. Blending, Antialiasing, and Fog --
8. Drawing Pixels, Bitmaps, Fonts, and Images --
9. Texture Mapping --
10. The Framebuffer --
11. Evaluators and NURBS --
12. Selection and Feedback --
13. Now That You Know --
A. Order of Operations --
B. OpenGL State Variables --
C. The OpenGL Utility Library --
D. The OpenGL Extension to the X Window System --
E. The OpenGL Programming Guide Auxiliary Library --
F. Calculating Normal Vectors --
G. Homogeneous Coordinates and Transformation Matrices --
H. Programming Tips --
I. OpenGL Invariance.
Responsibility: OpenGL Architecture Review Board, Jackie Neider, Tom Davis, Mason Woo.

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