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OpenGL programming guide : the official guide to learning OpenGL, versions 3.0 and 3.1

Author: Dave Shreiner
Publisher: Upper Saddle River, NJ : Addison-Wesley, ©2010.
Series: OpenGL series.
Edition/Format:   Print book : English : 7th edView all editions and formats
Database:WorldCat
Summary:

This seventh edition of the bestselling "red book" describes the latest features of OpenGL Versions 3.0 and 3.1. Users will find clear explanations of OpenGL functionality and many basic computer  Read more...

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Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Dave Shreiner
ISBN: 9780321552624 0321552628
OCLC Number: 311754018
Notes: Includes index.
Description: l, 885 p. : ill. (some col.) ; 23 cm.
Contents: Introduction to OpenGL --
State Management and Drawing Geometric Objects --
Viewing --
Color --
Lighting --
Blending, Antialiasing, Fog, and Polygon Offset --
Display lists --
Drawing Pixels, Bitmaps, Fonts, and Images --
Texture Mapping --
The Framebuffer --
Tessellators and Quadrics --
Evaluators and NURBS --
Selection and Feedback --
Now That You Know --
The OpenGL Shading Language --
Appendix A. Basics of GLUT : The OpenGL Utility Toolkit --
Appendix B. State Variables --
Appendix C. Homogeneous Coordinates and Transformation Matrices --
Appendix D. OpenGL and Window Systems.
Series Title: OpenGL series.
Responsibility: Dave Shreiner ; the Khronos OpenGL ARB Working Group.

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