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OpenGL reference manual : the official reference document to OpenGL, version 1.2

Author: Dave Shreiner; OpenGL Architecture Review Board.
Publisher: Reading, MA : Addison-Wesley, ©2000.
Edition/Format:   Print book : English : 3rd edView all editions and formats
Summary:

OpenGL (open graphics library) is the computer industry's standard application program interface (API) for defining 2-D and 3-D graphic images. This text provides a reference to OpenGL.

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Additional Physical Format: Online version:
OpenGL reference manual.
Reading, MA : Addison-Wesley, ©2000
(OCoLC)607450777
Document Type: Book
All Authors / Contributors: Dave Shreiner; OpenGL Architecture Review Board.
ISBN: 0201657651 9780201657654
OCLC Number: 42786262
Description: xi, 692 pages : illustrations ; 23 cm
Contents: Preface. What You Should Know Before Reading This Manual. Style Conventions. Acknowledgments. 1. Introduction to OpenGL. OpenGL Fundamentals.OpenGL Primitives and Commands.OpenGL as a Procedural Language.The OpenGL Execution Model.Basic OpenGL Operation.2. Overview of Commands and Routines. The OpenGL Processing Pipeline.Vertices.ARB Imaging Subset.Fragments.Additional OpenGL Commands.Using Evaluators.Performing Selection and Feedback.Using Display Lists.Managing Modes and Execution.Obtaining State Information.OpenGL Utility Library.Manipulating Images for Use in Texturing.Transforming Coordinates.Polygon Tessellation.Rendering Spheres, Cylinders, and Disks.NURBS Curves and Surfaces.Handling Errors.OpenGL Extension to the X Window System.Initialization.Controlling Rendering.3. Summary of Commands and Routines. Notation.OpenGL Commands.Primitives.Vertex Arrays.Coordinate Transformation.Coloring and Lighting.Clipping.Rasterization.Pixel Operations.Textures.Fog.Frame Buffer Operations.Evaluators.Selection and Feedback.Display Lists.Modes and Execution.State Queries.ARB Extensions.Multitexture.Imaging Subset.GLU Routines.Texture Images.Coordinate Transformation.Polygon Tessellation.Quadric Objects.NURBS Curves and Surfaces.State Queries.GLX Routines.Initialization.Controlling Rendering.4. Defined Constants and Associated Commands. 5. OpenGL Reference Pages. 6. GLU Reference Pages. 7. GLX Reference Pages. 0201657651T04062001
Responsibility: OpenGL Architecture Review Board ; editor, Dave Shreiner.

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