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OpenGL superbible : comprehensive tutorial and reference

Author: Richard S Wright
Publisher: Upper Saddle River, NJ ; Munich : Addison-Wesley, 2011.
Edition/Format:   Print book : English : 5. edView all editions and formats
Publication:OpenGL superbible.
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Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Richard S Wright
ISBN: 9780321712615 0321712617
OCLC Number: 699834210
Notes: Previous edition: 2007.
Description: XXXII, 969 Seiten : Illustrationen, Diagramme
Contents: Preface to the Fifth Edition xxiPreface to the Fourth Edition xxiiiPreface to the Third Edition xxviIntroduction 1PART I Basic Concepts 71 Introduction to 3D Graphics and OpenGL 92 Getting Started 333 Basic Rendering 794 Basic Transformations: A Vector/Matrix Primer 1255 Basic Texturing 1796 Thinking Outside the Box: Nonstock Shaders 2297 More Advanced Texture Topics 289PART II Intermediate to Advanced Ideas 3218 Buffer Objects: Storage Is Now in Your Hands 3239 Advanced Buffers: Beyond the Basics 35910 Fragment Operations: The End of the Pipeline 39111 Advanced Shader Usage 41112 Advanced Geometry Management 471PART III Platform-Specific Notes 53913 OpenGL on Windows 54114 OpenGL on OS X 56915 OpenGL on Linux 59716 OpenGL ES on Mobile Devices 619Appendix A Further Reading 653Appendix B Glossary 655Appendix C OpenGL Man Pages for (Core) OpenGL 3.3 661Index 939
Responsibility: Richard S. Wright, Jr. ...

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