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The Oxford handbook of interactive audio

Author: Karen Collins; Bill Kapralos; Holly Tessler
Publisher: New York : Oxford University Press, 2014.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Summary:
What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice.
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Additional Physical Format: Print version:
Oxford handbook of interactive audio.
Oxford : Oxford University Press, [2014]
(DLC) 2013029241
(OCoLC)857897357
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Karen Collins; Bill Kapralos; Holly Tessler
ISBN: 9780199983872 0199983879
OCLC Number: 890898868
Description: 1 online resource (xxvii, 594 pages) : illustrations
Contents: Machine generated contents note: SECTION 1 INTERACTIVE SOUND IN PRACTICE --
1. Spatial Reconfiguration in Interactive Video Art / Holly Rogers --
2. Navigating Sound: Locative and Translocational Approaches to Interactive Audio / Nye Parry --
3. Defining Sound Toys: Play as Composition / Andrew Dolphin --
4. Thinking More Dynamically about Using Sound to Enhance Learning from Instructional Technologies / M.J. Bishop --
5. Acoustic Scenography and Interactive Audio: Sound Design for Built Environments / Jan Paul Herzer --
SECTION 2 VIDEOGAMES AND VIRTUAL WORLDS --
6. The Unanswered Question of Musical Meaning: A Cross-domain Approach / Tom Langhorst --
7. How Can Interactive Music Be Used in Virtual Worlds like World of Warcrafft / Jon Inge Lomeland --
8. Sound and the Videoludic Experience / Guillaume Roux-Girard --
9. Designing a Game for Music: Integrated Design Approaches for Ludic Music and Interactivity / Dave Raybould. Contents note continued: 10. Worlds of Music: Strategies for Creating Music-based Experiences in Videogames / Melanie Fritsch --
SECTION 3 THE PSYCHOLOGY AND EMOTIONAL IMPACT OF INTERACTIVE AUDIO --
11. Embodied Virtual Acoustic Ecologies of Computer Games / Tom Garner --
12.A Cognitive Approach to the Emotional Function of Game Sound / Inger Ekman --
13. The Sound of Being There: Presence and Interactive Audio in Immersive Virtual Reality / Niels C. Nilsson --
14. Sonic Interactions in Multimodal Environments: An Overview / Stefania Serafin --
15. Musical Interaction for Health Improvement / Birgitta Cappelen --
16. Engagement, Immersion and Presence: The role of Audio Interactivity in Location-aware Sound Design / Fionnuala Conway --
SECTION 4 PERFORMANCE AND INTERACTIVE INSTRUMENTS --
17. Multisensory Musicality in Dance Central / Kiri Miller --
18. Interactivity and Liveness in Electroacoustic Concert Music / Mike Frengel. Contents note continued: 19. Skill in Interactive Digital Music Systems / Michael Gurevich --
20. Gesture in the Design of Interactive Sound Models / Benjamin Schroeder --
21. Virtual Musicians and Machine Learning / Nick Collins --
22. Musical Behavior and Amergence in Technoetic and Media Arts / Norbert Herber --
SECTION 5 TOOLS AND TECHNIQUES --
23. Flow of Creative Interaction with Digital Music Notations / Alan F. Blackwell --
24. Blurring Boundaries: Trends and Implications in Audio Production Software Developments / David Bessell --
25. Delivering Interactive Experiences through the Emotional Adaptation of Automatically Composed Music / Michael Katchabaw --
26.A Review of Interactive Sound in Computer Games: Can Sound Affect the Motoric Behavior of a Player? / Stefania Serafin --
27. Interactive Spectral Processing of Musical Audio / Victor Lazzarini --
SECTION 6 THE PRACTITIONER'S POINT OF VIEW. Contents note continued: 28. Let's Mix it Up: Interviews Exploring the Practical and Technical Challenges of Interactive Mixing in Games / Helen Mitchell --
29. Our Interactive Audio Future / Damian Kastbauer --
30. For the Love of Chiptune / Leonard J. Paul --
31. Procedural Audio Theory and Practice / Andy Farnell --
32. Live Electronic Preparation: Interactive Timbral Practice / Rafal Zapala --
33. New Tools for Interactive Audio, and What Good they Do / Tim van Geelen.
Other Titles: Handbook of interactive audio
Interactive audio
Responsibility: edited by Karen Collins, Bill Kapralos, and Holly Tessler.

Abstract:

What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice.

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