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Patterns in game design

Author: Staffan Bjork; Jussi Holopainen
Publisher: Hingham, Mass. : Charles River Media, ©2005.
Series: Game development series (Charles River Media (Firm))
Edition/Format:   Print book : CD for computer : English : 1st edView all editions and formats
Summary:

By providing a common set of concepts that can be used by all developers, every game project can be approached with standard tools. There are three main purposes for using the patterns: creation of  Read more...

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Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Staffan Bjork; Jussi Holopainen
ISBN: 1584503548 9781584503545
OCLC Number: 56672161
Description: xvii, 423 pages : illustrations ; 24 cm + 1 CD-ROM (4 3/4 in.).
Contents: Part I: Background --
1. Introduction --
2. An Activity-based Framework for Describing Games --
3. Game Design Patterns --
Part II: The Pattern --
4. Using Game Design Patterns --
5. Game Design Patterns for Game Elements --
6. Game Design Patterns for Resources and Resource Management --
7. Game Design Patterns for Information, Communication, and Presentation --
8. Game Design Patterns for Actions and Events --
9. Game Design Patterns for Narrative Structures, Predictability, and Immersion --
10. Game Design Patterns for Social Interaction --
11. Game Design Patterns for Goals --
12. Game Design Patterns for Goal Structures --
13. Game Design Patterns for Game Sessions --
14. Game Design Patterns for Game Mastery and Balancing --
15. Game Design Patterns for Meta Games, Replayability, and Learning Curves.
Series Title: Game development series (Charles River Media (Firm))
Responsibility: Staffan Bjork, Jussi Holopainen.
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