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| Additional Physical Format: | Online version: Bogost, Ian. Persuasive games. Cambridge, MA : MIT Press, c2007 (OCoLC)676864133 |
|---|---|
| Material Type: | Internet resource |
| Document Type: | Book, Internet Resource |
| All Authors / Contributors: |
Ian Bogost |
| ISBN: | 9780262026147 0262026147 9780262514880 0262514885 |
| OCLC Number: | 72161832 |
| Description: | xii, 450 p. : ill. ; 24 cm. |
| Contents: | Procedural rhetoric -- Political processes -- Ideological frames -- Digital democracy -- Advertising logic -- Licensing and product placement -- Advergames -- Procedural literacy -- Values and aspirations -- Exercise -- Purposes of persuasion. |
| Responsibility: | Ian Bogost. |
| More information: |
Abstract:
Reviews
Publisher Synopsis
"Bogost's book provides a new lens -- procedural rhetoric -- to use in the analysis of games and an excellent survey of the history of games of this ilk." Steve Jacobs American Journal of Play "Bogost creates and writes about serious games, seemingly simple diversions that deliver educational political and advertising content alongside entertainment. In Persuasive Games, he offers an academic but accessible introduction to their potential, and it is very meaty reading for anybody interested in where the interactive arts meet real-world topics." Scott Colbourne The Globe and The Mail "Bogost's book provides a new lensprocedural rhetoric -- to use in the analysis of games and an excellent survey of the history of games of this ilk." Steve Jacobs American Journal of Play "Whether we call them 'serious games', 'persuasive games', or simply 'video games', it is clear that there is much of rhetorical significance to mine from the electronic representations and interactions that have captivated such a large portion of the world's population. Ian Bogost's book is an excellent step towards understanding and appreciating these materials from an intellectual, critical, and humanistic perspective." Rudy McDaniel Literary and Linguistic Computing Read more...
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Related Subjects:(7)
- Video games -- Social aspects.
- Persuasion (Rhetoric)
- Computerspellen.
- Overreding.
- Sociale aspecten.
- Computerspiel.
- Soziologie.
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