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Persuasive games : the expressive power of videogames

Author: Ian Bogost
Publisher: Cambridge, MA : MIT Press, ©2007.
Edition/Format:   Print book : EnglishView all editions and formats
Database:WorldCat
Summary:
"Videogames are both an expressive medium and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes  Read more...
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Additional Physical Format: Online version:
Bogost, Ian.
Persuasive games.
Cambridge, MA : MIT Press, ©2007
(OCoLC)676864133
Material Type: Internet resource
Document Type: Book, Internet Resource
All Authors / Contributors: Ian Bogost
ISBN: 9780262026147 0262026147 9780262514880 0262514885
OCLC Number: 72161832
Description: xii, 450 pages : illustrations ; 24 cm
Contents: Procedural rhetoric ---
Political processes ---
Ideological frames ---
Digital democracy ---
Advertising logic ---
Licensing and product placement ---
Advergames ---
Procedural literacy ---
Values and aspirations ---
Exercise ---
Purposes of persuasion.
Responsibility: Ian Bogost.
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Abstract:

An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties.  Read more...

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Do not wait: start reading this stimulating book. -- Jan H.G. Klabbers Game Studies Bogost's book provides a new lens -- procedural rhetoric -- to use in the analysis of games and an excellent survey Read more...

 
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