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Pervasive displays : understanding the future of digital signage

Author: Nigel Davies; Sarah Clinch, (Computer scientist); Florian Alt
Publisher: [San Rafael, California] : Morgan & Claypool Publishers, [2014]
Series: Synthesis lectures on mobile and pervasive computing, #11.
Edition/Format:   eBook : Document : English : First editionView all editions and formats
Database:WorldCat
Summary:
Fueled by falling display hardware costs and rising demand, digital signage and pervasive displays are becoming ever more ubiquitous. Such systems have traditionally been used for advertising and information dissemination, with digital signage commonplace in shopping malls, airports and public spaces. While advertising and broadcasting announcements remain important applications, developments in sensing and  Read more...
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Details

Genre/Form: Electronic books
Additional Physical Format: Print version:
Davies, Nigel.
Pervasive displays.
San Rafael : Morgan & Claypool, 2014
(OCoLC)868276281
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Nigel Davies; Sarah Clinch, (Computer scientist); Florian Alt
ISBN: 9781627053242 1627053247 1627053239 9781627053235
OCLC Number: 879863375
Description: 1 online resource (xiii, 114 pages) : color illustrations.
Contents: The history of pervasive displays --
Applications --
Audience behavior --
Interaction techniques --
Systems software --
Research tools and techniques --
Case studies. 1. Introduction --
1.1 Pervasive displays and digital signage --
1.2 Display hardware and characteristics --
1.3 Lecture overview. 2. The history of pervasive displays --
2.1 Overview --
2.2 1980S-1990s: displays as media links --
2.3 Mid- to late 1990s: ambient and wearable displays --
2.3.1 Ambient displays for calm computing --
2.3.2 Wearable pervasive displays --
2.4 Early 2000s: pervasive displays in the workplace --
2.4.1 Door displays --
2.4.2 Workplace awareness --
2.5 Early to mid-2000s: promoting social interaction and community --
2.6 Late 2000s: networked and long-lived display deployments --
2.6.1 Urban and rural deployments --
2.6.2 University deployments --
2.7 Summary. 3. Applications --
3.1 Introduction --
3.2 Current applications --
3.2.1 Advertising --
3.2.2 Information boards --
3.2.3 Signage --
3.2.4 Art and entertainment --
3.3 Future applications --
3.3.1 Emergency services --
3.3.2 Influencing behavior --
3.3.3 Local strawberry sale --
3.3.4 Self-expression and personalization --
3.3.5 Cyber-foraging: transient display use to augment mobile hardware --
3.3.6 Personalized information --
3.4 Analysis. 4. Audience behavior --
4.1 Overview --
4.2 Audience behavior models --
4.2.1 Spatial zone models --
4.2.2 The public interaction flow model --
4.2.3 The audience funnel --
4.3 Engaging users --
4.3.1 Understanding attention --
4.3.2 Managing attention --
4.3.3 Communicating interactivity --
4.3.4 Motivating further engagement --
4.4 Observed examples of audience behavior --
4.4.1 The sweet spot --
4.4.2 The honeypot effect --
4.4.3 The landing effect --
4.5 Summary. 5. Interaction techniques --
5.1 Overview --
5.2 Touch --
5.2.1 Issues in supporting touch --
5.2.2 Touch technologies --
5.2.3 Example applications --
5.3 Mid-air gestures --
5.3.1 Issues in supporting gestures --
5.3.2 Gesture technologies --
5.3.3 Applications and case studies --
5.4 Mobile device interaction --
5.4.1 Using phones for personalization --
5.4.2 Interaction --
5.4.3 Co-displays and cyber-foraging --
5.4.4 Information take-away --
5.5 Analysis. 6. Systems software --
6.1 Overview --
6.2 Understanding signage software --
6.3 Software as a service and the role of the cloud --
6.4 Content creation segment --
6.5 Scheduling and management segment --
6.5.1 Content scheduling --
6.5.2 Content ingestion --
6.5.3 Display management --
6.6 Display segment --
6.6.1 Key features --
6.6.2 An example software player. 7. Research tools and techniques --
7.1 Introduction --
7.2 Example research areas --
7.3 Fundamental research choices --
7.4 Common approaches --
7.4.1 Domain analysis --
7.4.2 Lab and field studies --
7.4.3 Deployments --
7.5 Guidelines for researchers --
7.5.1 General points --
7.5.2 Considerations for field studies and deployments --
7.6 Summary. 8. Case studies --
8.1 The role of case studies --
8.2 E-campus --
8.2.1 Introduction --
8.2.2 Research areas --
8.2.3 Experiences with content creation and sharing --
8.3 Digifieds --
8.3.1 Design and development --
8.3.2 Interaction techniques --
8.3.3 Deployment and evaluation --
8.4 Summary. 9. Conclusion --
9.1 Recap --
9.2 Key considerations in designing future pervasive display networks --
9.3 The future.
Series Title: Synthesis lectures on mobile and pervasive computing, #11.
Responsibility: Nigel Davies, Lancaster University, UK, Sarah Clinch, Lancaster University, UK, Florian Alt, University of Stuttgart, Germany.

Abstract:

Fueled by falling display hardware costs and rising demand, digital signage and pervasive displays are becoming ever more ubiquitous. Such systems have traditionally been used for advertising and information dissemination, with digital signage commonplace in shopping malls, airports and public spaces. While advertising and broadcasting announcements remain important applications, developments in sensing and interaction technologies are enabling entirely new classes of display applications that tailor content to the situation and audience of the display. As a result, signage systems are beginning to transition from simple broadcast systems to rich platforms for communication and interaction. In this lecture, we provide an introduction to this emerging field for researchers and practitioners interested in creating state-of-the-art pervasive display systems. We begin by describing the history of pervasive display research, providing illustrations of key systems, from pioneering work on supporting collaboration to contemporary systems designed for personalized information delivery. We then consider what the near future might hold for display networks -- describing a series of compelling applications that are being postulated for future display networks. Creating such systems raises a wide range of challenges and requires designers to make a series of important trade-offs. We dedicate four chapters to key aspects of pervasive display design: audience engagement, display interaction, system software, and system evaluation. These chapters provide an overview of current thinking in each area. Finally, we present a series of case studies of display systems and our concluding remarks.

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